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@kirushkinx kirushkinx commented Sep 2, 2025

1.21.8 error log

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Summary by CodeRabbit

  • Refactor
    • Streamlined inventory regear loop with a precomputed bound for minor performance and readability improvements.
    • Removed an unnecessary control statement in the regear logic to simplify flow without altering behavior.
    • No changes to user-facing functionality or configuration.

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coderabbitai bot commented Sep 2, 2025

Walkthrough

Refactors regearKit loop to use a precomputed maxIndex for iteration and removes a redundant continue statement within an assignment branch. No public APIs or signatures changed.

Changes

Cohort / File(s) Summary
Regear loop refactor
src/main/java/dev/noah/perplayerkit/KitManager.java
Replaced inline Math.min bound with precomputed maxIndex for the for-loop; removed a no-op continue after assigning kit[i]. No functional behavior changes.

Estimated code review effort

🎯 2 (Simple) | ⏱️ ~10 minutes

Poem

I hop through loops, quick as a kite,
Tweaked the bounds to keep them tight.
Snipped a needless “continue” tail—
Cleaner trails, without derail.
Carrot in paw, I refactor with cheer,
Code hops smoother, crystal clear. 🥕

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Actionable comments posted: 0

Caution

Some comments are outside the diff and can’t be posted inline due to platform limitations.

⚠️ Outside diff range comments (2)
src/main/java/dev/noah/perplayerkit/KitManager.java (2)

303-305: Clone ItemStack before assignment to prevent kit mutation via shared references.

Assigning the same ItemStack instance from the stored kit into the player inventory means later in-inventory mutations (durability, meta edits, enchants) can mutate the saved kit in memory. Clone on write.

-                playerInventory[i] = kit[i];
+                playerInventory[i] = kit[i].clone();

307-308: Enforce inventory update on every regearKit call
RegearCommand.java:105 invokes KitManager.get().regearKit(player, slot) without a subsequent player.updateInventory(), causing potential visual desync. Add player.updateInventory() after this call—or centralize the call by adding player.updateInventory() in KitManager.regearKit immediately after player.getInventory().setContents(...).

🧹 Nitpick comments (2)
src/main/java/dev/noah/perplayerkit/KitManager.java (2)

286-289: LGTM: clearer bound with precomputed maxIndex.

Precomputing the loop bound improves readability and avoids repeated Math.min calls. Consider marking it final for intent.

-        int maxIndex = Math.min(kit.length, playerInventory.length);
+        final int maxIndex = Math.min(kit.length, playerInventory.length);

288-301: Avoid per-iteration String material checks; precompute Material set once.

Using toString() each iteration and a String Set is wasteful and brittle. Convert config strings to Material once, then compare enums in the loop.

Add import:

+import org.bukkit.Material;

Precompute before the loop:

Set<Material> wlMaterials = new HashSet<>();
for (String s : whitelist) {
    Material m = Material.matchMaterial(s);
    if (m != null) wlMaterials.add(m);
}

Then replace the checks inside the loop:

-            if (invertWhitelist) {
-                if (whitelist.contains(kit[i].getType().toString())) {
+            if (invertWhitelist) {
+                if (wlMaterials.contains(kit[i].getType())) {
                     continue;
                 }
-            } else {
-                if (!whitelist.contains(kit[i].getType().toString())) {
+            } else {
+                if (!wlMaterials.contains(kit[i].getType())) {
                     continue;
                 }
             }
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📥 Commits

Reviewing files that changed from the base of the PR and between 21fabb8 and 3c2dadd.

📒 Files selected for processing (1)
  • src/main/java/dev/noah/perplayerkit/KitManager.java (1 hunks)
🧰 Additional context used
🧬 Code graph analysis (1)
src/main/java/dev/noah/perplayerkit/KitManager.java (1)
src/main/java/dev/noah/perplayerkit/commands/RegearCommand.java (7)
  • RegearInventoryHolder (191-200)
  • Override (56-116)
  • RegearCommand (27-201)
  • EventHandler (147-188)
  • Override (194-199)
  • EventHandler (118-145)
  • RegearCommand (38-46)

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