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added android build project. Launch a build with "build-android.cmd"
removed instances of "set_target_properties(${PROJECT_NAME} PROPERTIES PREFIX "")" in various CMakeLists, because they would break compatibility with Android at runtime.
added whitespace to target_compile_definitions(${PROJECT_NAME} PRIVATE IMGUI_IMPL_API="extern \" C\" ") to enable compilation on C++11 (Android default). (unsure about this)
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I've added support for Android. Over a simple AndroidStudio project, the CMake project is compiled with Androids toolchain and bundled into a single AAR file. I've tested it successfully on Android 9 and Unity 2019.3.
Had to do some changes to the CMake files to make it work, someone with more C++/CMake proficiency might wanna review them. 🙂
Changelog as follows:
To build you need: