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Integrating iOS Plugin

Eros edited this page Feb 16, 2021 · 5 revisions

You can download the Unity Plugin from here.

  • Open the project in the Unity Editor
  • Make sure that the Assets folder is created in the project folder
  • With the project open, Copy and Paste the Editor, Plugins and Scripts folders with all the files inside of them into the Assets folder. (You can dismiss the “Could not create texture from…” errors that come up in the console.)

Now the plugin is integrated and ready to begin the specific integration per ad format. You can integrate this plugin into 2 ad formats:

Important Note: Please make sure that you've checked and implemented this step correctly about PubNative iOS SDK Integration.


<- Requirements for iOS Plugin

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