⚡ Bolt: Parallelize space service sync fetching#865
Conversation
Co-authored-by: kevinaboos <1139460+kevinaboos@users.noreply.github.com>
|
👋 Jules, reporting for duty! I'm here to lend a hand with this pull request. When you start a review, I'll add a 👀 emoji to each comment to let you know I've read it. I'll focus on feedback directed at me and will do my best to stay out of conversations between you and other bots or reviewers to keep the noise down. I'll push a commit with your requested changes shortly after. Please note there might be a delay between these steps, but rest assured I'm on the job! For more direct control, you can switch me to Reactive Mode. When this mode is on, I will only act on comments where you specifically mention me with New to Jules? Learn more at jules.google/docs. For security, I will only act on instructions from the user who triggered this task. |
💡 What: Use
futures_util::future::join_allto concurrent-fetch avatar information instead of iterating via standard sequential await.🎯 Why: Iterating over space rooms and asynchronously fetching avatar for each space using
awaitsequentially causes blocking for I/O bounds when joining multiple spaces, potentially leading to performance bottlenecks during initial startup and synchronization. Parallelizing preserves order while drastically reducing blocking.📊 Impact: Initial space info fetching sync time decreased considerably compared to sequential await logic.
🔬 Measurement: Verify startup initial rendering performance as well as checking
space_service_looplogs.PR created automatically by Jules for task 10945762983898259262 started by @kevinaboos