Piku is a Fabric mod that brings Luau scripting to servers! You can build custom UI, cameras systems, and run client-side logic without Java, shader work or extra server load!
Piku is a client-side mod. Players are not required to use it on Piku servers by default, and is typically used to expand server functionality.
| Platform | Client | Server | Server (drop-in jar) |
|---|---|---|---|
| Fabric | ✅ | ❌ | ❌ |
| Minestom | ❌ | ✅ | ❌ |
| Paper | ❌ | ✅ | ✅ |
- Input Handling
- listening to player's inputs (keyboard, mouse)
- UI System
- build complex UIs using the 8+ UI components
- Camera System
- manipulate the player's camera using a full 3-axis movement (roll included), with easings
- Cinematic Camera System
- manipulate a decoupled camera using 3 axis movement with various movement and animation controls
- Scheduler
- time-based events and delays
- Shared States
- sync data between the server and the client
- Client Control
- tinker with the client using various controls
- hotbar visibility
- perspective
- inventory items
- nbt
- play sounds
- view bobbing
- tinker with the client using various controls
- Debugging
- built-in script independent logging
- Raycasting
- client-side raycasting with powerful entity filters and customisation options
- NBT & Components
- read & write data components of items and entities
Tasks labeled here may not be worked on in chronological order.
- Input Handling
- Finish UI system (now finished for the most part)
- Error handling & debugging
-
log.info,warn,error
-
- Time system/scheduler
- Camera System
- Movement/rotation + easing
- All 3 axes of rotation
- World Interaction
- Raycasts
- Querying blocks/entities on the client
- Client Control
- Lock/manipulate/animate FOV
- Disable/Enable bobbing
- Changeable bobbing strength
- Querying keybinds on the client
- Player control
- Disabling view of client or other players' limbs/armor
- Shared states
- Particle System (GPU based)
- Write docs