Support loading yet another DX10 DDS variant with permissive#668
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Support loading yet another DX10 DDS variant with permissive#668
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A DDS variant used by the game World of Tanks Blitz assumes a value of D3D10_RESOURCE_DIMENSION_UNKNOWN for the DDS_HEADER_DXT10 resourceDimension field is treated as if it was set to D3D10_RESOURCE_DIMENSION_TEXTURE2D. DirectXTex PR microsoft/DirectXTex#668 Closes #21
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A variant of DDS files assumes a value of 0 for
DDS_HEADER_DXT10.resourceDimensionis treated as if it was set to 3 for 2D texture.