This project ships code only. All platform credentials, signing keys, and production identifiers must be supplied locally or via CI secrets and must not live in the repository.
- Platform credentials (PS4 passcodes, keystores, provisioning profiles, signing keys)
- Service IDs/keys (Unity Services, Google Play Games, Firebase, analytics, ad networks)
- Personal data or real player saves
- Proprietary art/audio/design source files
- Store platform keys outside the repo (e.g.,
~/secrets/keystores/user.keystore). - Configure Unity Services/Firebase IDs via the Unity Editor or environment variables in CI.
- For builds in CI, inject secrets as environment variables or mounted files; do not commit them.
- Current public build is offline-only; you may leave all service IDs unset for local playtests.
- Replace placeholders in
ProjectSettings/ProjectSettings.assetandAssets/Plugins/Android/GooglePlayGamesManifest.androidlib/AndroidManifest.xmlonly in private branches. - Rotate any leaked credentials immediately; delete the secret, regenerate, and update CI secrets.
If you discover a security issue, please open a private issue/email with details instead of filing a public issue. Include reproduction steps and affected versions.