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Implement Lua #45
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FFI gonna go brrrr
See: LuaJIT/LuaJIT#1165 Added it just to be safe since we were thinking about possibly using it
[+] Mostly implemented CLuaInterface [+] Added lua_getuserdatatype [#] Updated to C++17
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fyi, I think this is the right approach. LuaJIT really wants to stay native and in-process for hot paths. Keeping lua_State, GC, userdata, hooks, and math types in a small native core with a boring C ABI, and letting C# just orchestrate and call into it synchronously, feels like the cleanest and most Source-accurate way to do this. That keeps the bridge minimal and avoids turning FFI into a mess. |
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The C++ side should be somewhat implemented now, though I still suck at C# and before I make a mess it would probably be best to get some feedback of which functions for FFI to add and what the best way to bridge C# & C++ would be