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2 changes: 1 addition & 1 deletion sp/src/game/client/glow_overlay.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -159,7 +159,7 @@ void CGlowOverlay::UpdateSkyGlowObstruction( float zFar, bool bCacheFullSceneSta
if ( PixelVisibility_IsAvailable() )
{
// Trace a ray at the object.
Vector pos = CurrentViewOrigin() + m_vDirection * zFar * 0.999f;
Vector pos = CurrentViewOrigin() + m_vDirection * zFar * 0.99f;

// UNDONE: Can probably do only the pixelvis query in this case if you can figure out where
// to put it - or save the position of this trace
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