Fix crash when objects are pulled with the gravity gun #359
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This PR fixes a crash introduced with the latest update. Upon pulling an object with the gravity gun, the game would crash.
The issue was introduced with #266 and was due to the
dynamic_castseen here. The problem with thisdynamic_castwas that it casted topObjinstead ofpEntity.pObjrefers topEntity's physics object, rather than the entity itself. With this PR, I confirmed that the crash is resolved and the new output functions properly.This resolves #358.
As a hotfix branch, this will be rebased directly into
master. Please do not pull from this branch independently.