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According to its documentation, `R_InitSpriteDefs` expects a NULL terminated list of sprites names (`namelist`). By looking at the code it indeed get the length fo this list by looking for a NULL pointer. By looking at the callgraph, we can see that `namelist` is a pointer to `sprnames`. However, `sprnames` is not a NULL-terminated list. Until today we were lucky to have a 0 soon after `sprnames` (in my case, I had the value `1`, followed by a `0`, so it was accessing invalid data) Let's add some room in `sprnames` for this NULL pointer.
xdbob
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Aug 26, 2024
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nice but how tf, the OG linux-doom was not segfaulting ?
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My understanding is the following: in linux doom:
In kdoom: we build with I didn't manage to run linuxdoom so I can't try to replicate this behaviour on linux |
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According to its documentation,
R_InitSpriteDefsexpects a NULL terminated list of sprites names (namelist). By looking at the code it indeed get the length fo this list by looking for a NULL pointer.By looking at the callgraph, we can see that
namelistis a pointer tosprnames. However,sprnamesis not a NULL-terminated list. Until today we were lucky to have a 0 soon aftersprnames(in my case, I had the value1, followed by a0, so it was accessing invalid data)Let's add some room in
sprnamesfor this NULL pointer.Found with https://github.com/lse/ref-k/pull/87