This repository contains AI-assisted English translations of the Japanese Unity Graphics Programming book series (Volumes 1-4), along with the accompanying Unity sample projects.
Work in Progress
- Translations: Complete (38 chapters across 4 volumes)
- Unity Projects: Upgrading to Unity 6.3 LTS (untested in many cases)
- PDFs: Generated for all 4 volumes
English markdown translations are in the /Translations folder:
| Volume | Chapters | Topics |
|---|---|---|
| Volume 1 | 10 | Compute Shaders, Boids, Fluid Simulation (Grid & SPH), Geometry Shaders, Marching Cubes, MCMC Sampling, Procedural Modeling |
| Volume 2 | 10 | GPU Voxelizer, GPU Trails, Geometry Shader Lines, Projection Spray, Procedural Noise, Curl Noise, Shape Matching, Space Filling, Image Effects, SSR |
| Volume 3 | 8 | Reaction Diffusion, Strange Attractors, Geodesic Dome, Matrix LED, GPU Raymarching, Grass & Fur Shells, Crystal Caustics, Soft Deformation |
| Volume 4 | 7 | Space Colonization, Automatic Differentiation, Kajiya-Kay Hair, Temporal Reprojection, GPU Cloth, Screen-Space Fluid, Cosine Gradient |
Pre-generated PDFs are available in the /PDFs folder.
| Folder | Volume | Original Unity Version |
|---|---|---|
| UnityGraphicsProgramming | 1 | 2017.x |
| UnityGraphicsProgramming2 | 2 | 2017.3 |
| UnityGraphicsProgramming3 | 3 | 2018.2 |
| UnityGraphicsProgramming4 | 4 | 2018.3 |
| UnityGraphicsProgrammingFrontCover | - | 2017.x |
- Original Authors: The Unity Graphics Programming community (see individual chapter credits)
- Translation: AI-assisted using Claude (Anthropic)
- Original Repository: https://github.com/IndieVisualLab/UnityGraphicsProgramming
- Some Unity projects may have compilation errors due to deprecated APIs (OnRenderImage, legacy Standard Assets, etc.)
- Translations have been enhanced with additional explanations where helpful
- Image references vary by volume - Volume 2 has the most complete image integration
https://github.com/IndieVisualLab/UnityGraphicsProgramming
- Re:View
- md2review


