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137 changes: 136 additions & 1 deletion contracts/quest-engine/src/lib.rs
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
#![no_std]

pub mod types;
use types::{DataKey, Quest, QuestType};
use types::{DataKey, Quest, QuestType, Submission, SubmissionStatus};

use soroban_sdk::{contract, contractevent, contractimpl, token, Address, BytesN, Env};

Expand All @@ -14,6 +14,26 @@ pub struct QuestCreated {
pub reward_amount: i128,
}

#[contractevent]
pub struct ProofSubmitted {
#[topic]
pub learner: Address,
#[topic]
pub quest_id: u32,
pub proof_hash: BytesN<32>,
}

#[contractevent]
pub struct SubmissionReviewed {
#[topic]
pub employer: Address,
#[topic]
pub learner: Address,
#[topic]
pub quest_id: u32,
pub approved: bool,
}

#[contract]
pub struct QuestEngineContract;

Expand Down Expand Up @@ -90,6 +110,121 @@ impl QuestEngineContract {
pub fn get_quest(env: Env, quest_id: u32) -> Option<Quest> {
env.storage().persistent().get(&DataKey::Quest(quest_id))
}

/// Allows a learner to submit proof for a build quest.
pub fn submit_proof(env: Env, learner: Address, quest_id: u32, proof_hash: BytesN<32>) {
// 1. learner.require_auth()
learner.require_auth();

// 2. Retrieve Quest. Assert it is active and QuestType == Build.
let quest: Quest = env
.storage()
.persistent()
.get(&DataKey::Quest(quest_id))
.expect("Quest not found");
if !quest.active {
panic!("Quest is not active");
}
if quest.quest_type != QuestType::Build {
panic!("Only Build quests accept submissions");
}

// 3. Construct DataKey::Submission(learner, quest_id).
let submission_key = DataKey::Submission(learner.clone(), quest_id);

// 4. Assert a submission doesn't already exist.
if env.storage().persistent().has(&submission_key) {
panic!("Submission already exists");
}

// 5. Save struct { proof_hash, status: SubmissionStatus::Pending } to storage.
let submission = Submission {
proof_hash: proof_hash.clone(),
status: SubmissionStatus::Pending,
};
env.storage().persistent().set(&submission_key, &submission);

// 6. Emit ProofSubmitted event.
ProofSubmitted {
learner,
quest_id,
proof_hash,
}
.publish(&env);
}

/// Returns a submission by learner and quest ID.
pub fn get_submission(env: Env, learner: Address, quest_id: u32) -> Option<Submission> {
env.storage().persistent().get(&DataKey::Submission(learner, quest_id))
}

/// Allows an employer to review and approve/reject a learner's submission.
pub fn review_submission(
env: Env,
employer: Address,
learner: Address,
quest_id: u32,
approve: bool,
) {
// 1. employer.require_auth()
employer.require_auth();

// 2. Retrieve Quest. Assert quest.employer == employer.
let quest: Quest = env
.storage()
.persistent()
.get(&DataKey::Quest(quest_id))
.expect("Quest not found");
if quest.employer != employer {
panic!("Only the quest employer can review submissions");
}

// 3. Retrieve Submission. Assert status == Pending.
let submission_key = DataKey::Submission(learner.clone(), quest_id);
let mut submission: Submission = env
.storage()
.persistent()
.get(&submission_key)
.expect("Submission not found");
if submission.status != SubmissionStatus::Pending {
panic!("Submission is not pending review");
}

// 4. If approve == true:
if approve {
// a. Fetch token_client.transfer(env.current_contract_address(), learner, quest.reward_amount).
let token_address: Address = env
.storage()
.instance()
.get(&DataKey::Token)
.expect("Not initialized");
let token_client = token::Client::new(&env, &token_address);
token_client.transfer(
&env.current_contract_address(),
&learner,
&quest.reward_amount,
);

// b. Update submission status to Approved.
submission.status = SubmissionStatus::Approved;
} else {
// 5. If approve == false:
// a. Update submission status to Rejected.
submission.status = SubmissionStatus::Rejected;
}

// 6. Save updated submission to Persistent storage.
env.storage().persistent().set(&submission_key, &submission);

// 7. Emit SubmissionReviewed event.
SubmissionReviewed {
employer,
learner,
quest_id,
approved: approve,
}
.publish(&env);
}
}

mod test;
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