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This introduces a more immutable style system for item swapping logic. Each tick a new SwapInfo is created for all active break infos.
This also fixes an issue with redundancy spam due to the build tasks request logic.
Along with the fixes, ive added a new "Server Swap" setting for the user to edit how many ticks the server should be given to recognise the selected tool. This is hard limited to a minimum of 2 ticks for secondary breaks to allow the user to select 0 for servers < 1.21.5 that dont apply certain enchantments, like efficiency, as player attributes