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Original file line number Diff line number Diff line change
@@ -1,8 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>


<!-- EN: glassworks -->
<Glassworks.label>玻璃工艺</Glassworks.label>
<!-- EN: Glass will make it possible to build windows that block the wind while letting the light in. -->
<Glassworks.description>玻璃可用来建造窗户,它既能挡风,又能透光。</Glassworks.description>



</LanguageData>
70 changes: 28 additions & 42 deletions Languages/ChineseSimplified/DefInjected/ThingDef/Things.xml
Original file line number Diff line number Diff line change
@@ -1,48 +1,34 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>

<SimpleOpenWindow.label>简易窗</SimpleOpenWindow.label>
<SimpleOpenWindow.description>简单的窗,打开时可以通风采光。即使关上也无法很好地隔热。有对外视角。</SimpleOpenWindow.description>
<SimpleOpenWindow_Blueprint.label>简易窗户(蓝图)</SimpleOpenWindow_Blueprint.label>
<SimpleOpenWindow_Frame.label>简易窗户(建造中)</SimpleOpenWindow_Frame.label>
<SimpleOpenWindow_Frame.description>简单的窗,打开时可以通风采光。即使关上也无法很好地隔热。有对外视角。</SimpleOpenWindow_Frame.description>


<!-- EN: Huge Window -->
<HugeOpenWindow.label>巨型窗</HugeOpenWindow.label>
<!-- EN: A tall, huge window, equipped with rotating brise-soleil. Allows in a massive volume of light. -->
<HugeOpenWindow.description>一面高大的巨型百叶窗。能带来巨量的采光。</HugeOpenWindow.description>

<!-- EN: Large Window -->
<LargeOpenWindow.label>大型窗</LargeOpenWindow.label>
<!-- EN: A big glass window with a shutter that lets a large amount of light, air and the landscape in. -->
<LargeOpenWindow.description>配备玻璃的大型百叶窗,可以大量通风和采光,视野也很开阔。</LargeOpenWindow.description>

<!-- EN: Large Reinforced Window -->
<LargeReinforcedOpenWindow.label>大型加固窗</LargeReinforcedOpenWindow.label>
<!-- EN: A big reinforced window that lets a large amount of light, air and the landscape in. -->
<LargeReinforcedOpenWindow.description>配备玻璃的大型加固百叶窗,可以大量通风和采光,视野也很开阔。</LargeReinforcedOpenWindow.description>

<!-- EN: Window -->
<OpenWindow.label>窗</OpenWindow.label>
<!-- EN: A window with a glass pane and a shutter. Can control light and air separately. Comes with a view. -->
<OpenWindow.description>配备玻璃的百叶窗,通风和采光可以分别调整。有对外视角。</OpenWindow.description>
<OpenWindow_Blueprint.label>窗(蓝图)</OpenWindow_Blueprint.label>
<OpenWindow_Frame.label>窗(建造中)</OpenWindow_Frame.label>
<OpenWindow_Frame.description>配备玻璃的百叶窗,通风和采光可以分别调整。有对外视角。</OpenWindow_Frame.description>

<LargeOpenWindow.label>大窗</LargeOpenWindow.label>
<LargeOpenWindow.description>配备玻璃的大型百叶窗,可以大量通风和采光,视野也很开阔。</LargeOpenWindow.description>
<LargeOpenWindow_Blueprint.label>大窗(蓝图)</LargeOpenWindow_Blueprint.label>
<LargeOpenWindow_Frame.label>大窗(建造中)</LargeOpenWindow_Frame.label>
<LargeOpenWindow_Frame.description>配备玻璃的大型百叶窗,可以大量通风和采光,视野也很开阔。</LargeOpenWindow_Frame.description>

<!--Missing-->
<LargeReinforcedOpenWindow.label>Huge Window</LargeReinforcedOpenWindow.label>
<LargeReinforcedOpenWindow.description>A tall, huge window, equipped with rotating brise-soleil. Allows in a massive volume of light.</LargeReinforcedOpenWindow.description>


<!-- EN: Reinforced Window -->
<ReinforcedOpenWindow.label>加固窗</ReinforcedOpenWindow.label>
<!-- EN: A small reinforced window with a glass pane and a shutter. Can control light and air separately. -->
<ReinforcedOpenWindow.description>配备玻璃的加固百叶窗,通风和采光可以分别调整。</ReinforcedOpenWindow.description>
<ReinforcedOpenWindow_Blueprint.label>加固窗(蓝图)</ReinforcedOpenWindow_Blueprint.label>
<ReinforcedOpenWindow_Frame.label>加固窗(建造中)</ReinforcedOpenWindow_Frame.label>
<ReinforcedOpenWindow_Frame.description>配备玻璃的加固百叶窗,通风和采光可以分别调整。</ReinforcedOpenWindow_Frame.description>

<LargeReinforcedOpenWindow.label>大型加固窗</LargeReinforcedOpenWindow.label>
<LargeReinforcedOpenWindow.description>配备玻璃的大型加固百叶窗,可以大量通风和采光,视野也很开阔。</LargeReinforcedOpenWindow.description>
<LargeReinforcedOpenWindow_Blueprint.label>大型加固窗(蓝图)</LargeReinforcedOpenWindow_Blueprint.label>
<LargeReinforcedOpenWindow_Frame.label>大型加固窗(建造中)</LargeReinforcedOpenWindow_Frame.label>
<LargeReinforcedOpenWindow_Frame.description>配备玻璃的大型加固百叶窗,可以大量通风和采光,视野也很开阔。</LargeReinforcedOpenWindow_Frame.description>

<!--Addons-->
<SmartWindow.label>Smart Window</SmartWindow.label>
<SmartWindow.description>An automatic, self-operating, bulletproof window.</SmartWindow.description>

<LargeSmartWindow.label>LargeSmartWindow</LargeSmartWindow.label>
<LargeSmartWindow.description>A large automatic, self-operating, bulletproof window.</LargeSmartWindow.description>

<HugeSmartWindow.label>HugeSmartWindow</HugeSmartWindow.label>
<HugeSmartWindow.description>A huge automatic, self-operating, bulletproof window.</HugeSmartWindow.description>


<!-- EN: Rustic Window -->
<SimpleOpenWindow.label>简易窗</SimpleOpenWindow.label>
<!-- EN: A simple shutter that lets light and air in when open. But even closed it doesn't provide good insulation. Comes with a view. -->
<SimpleOpenWindow.description>简单的窗,打开时可以通风采光。即使关上也无法很好地隔热。有对外视角。</SimpleOpenWindow.description>

</LanguageData>
89 changes: 66 additions & 23 deletions Languages/ChineseSimplified/Keyed/OpenTheWindows_keys.xml
Original file line number Diff line number Diff line change
@@ -1,50 +1,93 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!--ui-->
<!-- EN: Closed -->
<ClosedWindow>关闭</ClosedWindow>
<!--New--><EmergencyClosed>紧急事件关闭</EmergencyClosed>
<!--New--><!-- EN: Closed by emergency -->
<EmergencyClosed>紧急事件关闭</EmergencyClosed>
<!-- EN: , but venting. -->
<butVenting>,但保持通风。</butVenting>
<!-- EN: Sealed -->
<notVenting>不通风</notVenting>
<!-- EN: Facing {0}. -->
<Facing>朝{0}。</Facing>
<!-- EN: Landscape to the {0} -->
<LandscapeToThe>视野可延伸到</LandscapeToThe>
<!-- EN: Cannot determine which side is exterior. -->
<cantDetermineSides>无法确定哪一侧为外部。</cantDetermineSides>
<!--New--><ManualCommandNote>一个殖民者会来执行任务。</ManualCommandNote>
<!--New--><!-- EN: A colonist will come to perform the task. -->
<ManualCommandNote>一个殖民者会来执行任务。</ManualCommandNote>
<!-- EN: Designate Open/Close -->
<CommandDesignateOpenCloseWindowLabel>设定打开/关闭</CommandDesignateOpenCloseWindowLabel>
<!--Changed--><CommandDesignateOpenCloseWindowDesc>将此窗口设定为打开或关闭。不久就会有一个殖民者来执行这项任务。</CommandDesignateOpenCloseWindowDesc>
<!--Changed--><!-- EN: Designate this window to be open or closed. -->
<CommandDesignateOpenCloseWindowDesc>将此窗口设定为打开或关闭。不久就会有一个殖民者来执行这项任务。</CommandDesignateOpenCloseWindowDesc>
<!-- EN: Allow Light -->
<CommandOpenCloseWindowLightLabel>采光</CommandOpenCloseWindowLightLabel>
<!--Changed--><CommandOpenCloseWindowLightDesc>设定是否采光。不久就会有一个殖民者来执行这项任务。</CommandOpenCloseWindowLightDesc>
<!--Changed--><!-- EN: Allow or block light to pass through the window. -->
<CommandOpenCloseWindowLightDesc>设定是否采光。不久就会有一个殖民者来执行这项任务。</CommandOpenCloseWindowLightDesc>
<!-- EN: Allow Air -->
<CommandOpenCloseWindowVentLabel>通风</CommandOpenCloseWindowVentLabel>
<!--Changed--><CommandOpenCloseWindowVentDesc>设定是否通风。不久就会有一个殖民者来执行这项任务。</CommandOpenCloseWindowVentDesc>
<!--New--><CommandAutoVentilation>自动通风</CommandAutoVentilation>
<!--New--><CommandAutoVentilationDesc>当室温变得不适宜时,自动在窗户上生成开或关任务标识。</CommandAutoVentilationDesc>
<!--New--><DisabledForAutoVentilation>遵循自动通风设定。</DisabledForAutoVentilation>
<!--New--><TrackingTemperature>跟踪温度。</TrackingTemperature>
<!--New--><WaitingTemperatureNormalization>等待温度均衡。</WaitingTemperatureNormalization>
<!--New--><CantTrackTemperature>邻近房间无屋顶,无法跟踪温度。</CantTrackTemperature>
<!--New--><CommandCloseOnEmergency>紧急事件关闭</CommandCloseOnEmergency>
<!--New--><CommandCloseOnEmergencyDesc>当紧急事件警报出现时,自动在窗户上生成关闭任务标识。</CommandCloseOnEmergencyDesc>
<!--New--><DisabledByEmergency>紧急情况下禁止正常操作。</DisabledByEmergency>
<!--Changed--><!-- EN: Allow or block air to pass through the window. -->
<CommandOpenCloseWindowVentDesc>设定是否通风。不久就会有一个殖民者来执行这项任务。</CommandOpenCloseWindowVentDesc>
<!--New--><!-- EN: Automatic ventilation -->
<CommandAutoVentilation>自动通风</CommandAutoVentilation>
<!--New--><!-- EN: Mark the window for opening or closing when room temperature becomes uncomfortable. -->
<CommandAutoVentilationDesc>当室温变得不适宜时,自动在窗户上生成开或关任务标识。</CommandAutoVentilationDesc>
<!--New--><!-- EN: Following automatic ventilation parameters. -->
<DisabledForAutoVentilation>遵循自动通风设定。</DisabledForAutoVentilation>
<!--New--><!-- EN: Tracking temperature. -->
<TrackingTemperature>跟踪温度。</TrackingTemperature>
<!--New--><!-- EN: Waiting for temperature to equalize. -->
<WaitingTemperatureNormalization>等待温度均衡。</WaitingTemperatureNormalization>
<!--New--><!-- EN: Adjacent room is unroofed, can't track temperature. -->
<CantTrackTemperature>邻近房间无屋顶,无法跟踪温度。</CantTrackTemperature>
<!--New--><!-- EN: Close on emergency -->
<CommandCloseOnEmergency>紧急事件关闭</CommandCloseOnEmergency>
<!--New--><!-- EN: Mark the window for closing when the emergency alarm is activated. -->
<CommandCloseOnEmergencyDesc>当紧急事件警报出现时,自动在窗户上生成关闭任务标识。</CommandCloseOnEmergencyDesc>
<!--New--><!-- EN: Normal operation disabled during emergency. -->
<DisabledByEmergency>紧急情况下禁止正常操作。</DisabledByEmergency>
<!-- EN: Show natural light. -->
<NaturalLightMap>显示自然光</NaturalLightMap>

<!--settings-->
<!-- EN: Open The Windows! -->
<OpenTheWindows>开窗!</OpenTheWindows>
<!-- EN: Outdoors need acceleration -->
<IndoorsNoNaturalLightPenalty>户外需求</IndoorsNoNaturalLightPenalty>
<!-- EN: Multiplies the outdoors level degradation when the pawn is indoors but not under a window. -->
<IndoorsNoNaturalLightPenaltyDesc>当小人在室内但不在窗旁时,将会降低的户外值。</IndoorsNoNaturalLightPenaltyDesc>
<!-- EN: Light transmission through windows -->
<LightTransmission>透光率</LightTransmission>
<!-- EN: including devices on the ceiling -->
<LightTransmissionIncludesRoofs>包括天窗</LightTransmissionIncludesRoofs>
<!-- EN: Amount of exterior light that manages to cross glass and framings. Real world values are around 90%. -->
<LightTransmissionDesc>外部光线能够穿过玻璃和百叶的比例。现实中大约是90%。</LightTransmissionDesc>
<!--New--><ComfortableTemperature>舒适的温度范围(°C)</ComfortableTemperature>
<!--New--><ComfortableTemperatureDesc>自动通风功能所设定的温度范围。默认值是游戏设定的的人类舒适温度段。</ComfortableTemperatureDesc>
<!--New--><!-- EN: Comfortable temperature range (°C) -->
<ComfortableTemperature>舒适的温度范围(°C)</ComfortableTemperature>
<!--New--><!-- EN: The desired temperature range for the auto-ventilation function. The default is what the game considers the human comfort zone. -->
<ComfortableTemperatureDesc>自动通风功能所设定的温度范围。默认值是游戏设定的的人类舒适温度段。</ComfortableTemperatureDesc>
<!-- EN: Beauty sensitivity reduction -->
<BeautySensitivityReduction>美观需求</BeautySensitivityReduction>
<!-- EN: Numbs the pawns' sensitivity to beauty to compensate for the amount added by "Nature is Beautiful" and captured by the windows. -->
<BeautySensitivityReductionDesc>小人对窗外景观的敏感度,以平衡「美丽的大自然」Mod中的相关设定。</BeautySensitivityReductionDesc>
<!--New--><BeautyFromBuildings>在计算对窗外景观时添加来自建筑物的美观度。</BeautyFromBuildings>
<!--New--><BeautyFromBuildingsDesc>如果选中此项,则视野中建筑物(包括雕塑)的美观度也将与植物和其他项目一起添加到“窗外景观”的统计中。</BeautyFromBuildingsDesc>
<!--New--><!-- EN: Add beauty from buildings when calculating a window's view. -->
<BeautyFromBuildings>在计算对窗外景观时添加来自建筑物的美观度。</BeautyFromBuildings>
<!--New--><!-- EN: If checked, beauty from buildings in view (including sculptures) will also be added to the window beauty stat, alongside plants and other items. -->
<BeautyFromBuildingsDesc>如果选中此项,则视野中建筑物(包括雕塑)的美观度也将与植物和其他项目一起添加到“窗外景观”的统计中。</BeautyFromBuildingsDesc>
<!-- EN: Tweak the walls graphics -->
<LinkOptionsLabel>调整墙的贴图</LinkOptionsLabel>
<!-- EN: requires a restart -->
<RequiresRestart>需要重新启动游戏</RequiresRestart>
<!-- EN: Link with the windows -->
<LinkWindowsAndWalls>与窗相连</LinkWindowsAndWalls>
<!-- EN: Link with vents & coolers -->
<LinkVentsAndWalls>与通风孔相连&amp;颜色</LinkVentsAndWalls>
<!-- EN: Link with vents, coolers & refrigerators -->
<LinkFridgesAndWalls>与通风孔相连,颜色&amp;「冰箱」Mod</LinkFridgesAndWalls>
<!--New--><AlarmOptionsLabel>整合“Better Pawn Control”</AlarmOptionsLabel>
<!--New--><AlarmReactDefault>默认紧急事件关闭</AlarmReactDefault>

<!--New--><!-- EN: <i>Better Pawn Control</i> integration -->
<AlarmOptionsLabel>整合“Better Pawn Control”</AlarmOptionsLabel>
<!--New--><!-- EN: Windows close on emergency by default -->
<AlarmReactDefault>默认紧急事件关闭</AlarmReactDefault>

</LanguageData>