Switch include order of Godot.hpp and Ref.hpp#541
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founderio wants to merge 1 commit intogodotengine:masterfrom
Open
Switch include order of Godot.hpp and Ref.hpp#541founderio wants to merge 1 commit intogodotengine:masterfrom
founderio wants to merge 1 commit intogodotengine:masterfrom
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As Ref<T> uses Object::cast_to<T>, which is defined in Godot.hpp, the includes need to be the other way around to work consistently. If not done like this, inconsistent behaviour during linking/loading may occur and produce errors like this: undefined symbol: _ZN5godot6Object7cast_toINS_15SpatialMaterialEEEPT_PKS0_
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@founderio Is this PR still relevant for Godot 4.x and GDExtension? Also, this PR has conflicts that need to be resolved before this can be considered, can you rebase? |
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As Ref uses Object::cast_to, which is defined in Godot.hpp,
the includes need to be the other way around to work consistently.
If not done like this, inconsistent behaviour during linking/loading
may occur and produce errors like this:
undefined symbol:
ZN5godot6Object7cast_toINS_15SpatialMaterialEEEPT_PKS0
There is a more detailed description in the related issue:
Fixes #540
I am not sure if the include of
Ref.hppinGodot.hppwas intentional, thus open for discussion.Due to that fact: People are using
Ref<T>while only includingGodot.hpp, which means this is a breaking change.Not sure if there is a way to solve this without breakage. Maybe move the definition of
Object::cast_to<T>to a separate header and include that?