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4 changes: 2 additions & 2 deletions docs/platforms/godot/configuration/options.mdx
Original file line number Diff line number Diff line change
Expand Up @@ -54,11 +54,11 @@ Sets the distribution of the application. Distributions are used to disambiguate

</SdkOption>

<SdkOption name="environment" type="string" envVar="SENTRY_ENVIRONMENT">
<SdkOption name="environment" type="string" envVar="SENTRY_ENVIRONMENT" defaultValue="{auto}">

Sets the environment. Environments indicate where an error occurred, such as in a release export, headless server, QA build, or another deployment. A release can be associated with more than one environment to separate them in the UI (think `staging` vs `production` or similar).

The SDK automatically detects Godot-specific environments, such as `headless_server` and `export_release`, but you can also set it to your own value [programmatically](#programmatic-configuration).
This option defaults to `{auto}`, which automatically detects the environment based on the current runtime context and sets it to one of the following values: `editor_dev`, `editor_dev_run`, `export_debug`, `export_release`, or `dedicated_server`.

</SdkOption>

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