Climb step and crouch+jump combo abilities #34
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Adds two movement abilities to the character controller:
ClimbStepAbility3D
test_move()for reliable collision detectionstep_size: Maximum step height that can be climbed (default: 0.5)min_step_size: Minimum step height to trigger climbing, ignores very small steps (default: 0.25)check_distance: Distance ahead to check for steps (default: 0.5)climb_velocity_multiplier: Base velocity multiplier for climbing (default: 8.0)max_climb_velocity: Maximum climb velocity to prevent excessive jumping (default: 15.0)CrouchJumpBoostAbility3D
enabled: Toggle to enable/disable the ability (default: true)jump_boost: Jump height multiplier when combo is detected (default: 1.5)combo_window: Time window in seconds to perform both actions (default: 1.0)Changes Made
May close #3.