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stealth_level.tscn: Add camera dolly#2232

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stealth-path-camera
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stealth_level.tscn: Add camera dolly#2232
manuq wants to merge 1 commit into
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stealth-path-camera

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@manuq manuq commented May 21, 2026

Use follow mode "Path" of the PhantomCamera, and draw a path along the zig-zag level. The player is still the target, but now the action is kept framed even if the player is next to a cliff.

This was an idea from Will Thompson.

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Play this branch at https://play.threadbare.game/branches/endlessm/stealth-path-camera/.

(This launches the game from the start, not directly at the change(s) in this pull request.)

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manuq commented May 21, 2026

I think this is a great idea @wjt . Here is the path I've drawn:

Captura desde 2026-05-21 12-05-54

The level works better now, because when the player gets closer to a cliff the guards are still framed. Except for the area with the crops (circled in red above) which has this "camera jump" issue:

Grabacion.de.pantalla.desde.2026-05-21.11-52-20.mp4

For which we could try making the path simpler (go in diagonal in that place). Or switch to another "fixed" camera in that area.

Use follow mode "Path" of the PhantomCamera, and draw a path along the zig-zag
level. The player is still the target, but now the action is kept framed even if
the player is next to a cliff.

This was an idea from Will Thompson.
@manuq manuq force-pushed the stealth-path-camera branch from 15173ba to 05e67e2 Compare May 21, 2026 15:52
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