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Use a 3 seconds timeout to resume aiming with keyboard. This also happens to be the amount of seconds we keep the mouse cursor on screen in the MouseManager. This fixes an error in which the mouse and keyboard are competing for the aiming direction, making the grappling hook very hard to use. Credits for this feedback goes to Heather Drolet who complained about this in a playtest.
For hiding the mouse. The timer is already configured to wait 3 seconds.
When the grappling hook starts pulling the string, check if the hooked entity has a got_hooked handler method and if so: 1. call it. And 2. connect to its area hook_released signal (also added in this commit). Pass the hooked direction (the direction between the first 2 points of the thread line) to the handler. With this, custom objects can react differently to the grappling hook pull and also release themselves at any time.
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Play this branch at https://play.threadbare.game/branches/endlessm/more-grapple/. (This launches the game from the start, not directly at the change(s) in this pull request.) |
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Similar to #2088