Skip to content
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
28 changes: 20 additions & 8 deletions scenes/ui_elements/input_hints/components/input_hud.gd
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,11 @@
# SPDX-License-Identifier: MPL-2.0
extends CanvasLayer

var player: Player
var player: CharacterBody2D
var player_interaction: PlayerInteraction
var player_repel: PlayerRepel
var player_hook: PlayerHook

var sokoban_ruleset: RuleEngine

@onready var normal_controls := %NormalControls
Expand Down Expand Up @@ -39,9 +43,17 @@ func _on_scene_changed() -> void:
if player:
normal_controls.visible = true

player.player_interaction.can_interact_changed.connect(_update_player_state)
player.player_repel.visibility_changed.connect(_update_player_state)
player.player_hook.visibility_changed.connect(_update_player_state)
player_interaction = player.get("player_interaction") as PlayerInteraction
if player_interaction:
player_interaction.can_interact_changed.connect(_update_player_state)

player_repel = player.get("player_repel") as PlayerRepel
if player_repel:
player_repel.visibility_changed.connect(_update_player_state)

player_hook = player.get("player_hook") as PlayerHook
if player_hook:
player_hook.visibility_changed.connect(_update_player_state)

_update_player_state()
elif sokoban_ruleset:
Expand All @@ -61,12 +73,12 @@ func _notification(what: int) -> void:


func _update_player_state() -> void:
interact_input_hint.visible = player.player_interaction.can_interact()
interact_input_hint.visible = player_interaction and player_interaction.can_interact()

repel_input_hint.visible = player.player_repel.visible
repel_input_hint.visible = player_repel and player_repel.visible

throw_input_hint.visible = player.player_hook.visible
aim_input_hint.visible = player.player_hook.visible
throw_input_hint.visible = player_hook and player_hook.visible
aim_input_hint.visible = player_hook and player_hook.visible


func _display_skip() -> void:
Expand Down
Loading