🚀 Godot Web Games are now 5x faster 🚀
| 5x FPS vs WebGL |
80% FPS vs Native |
20K+ Lines Written |
146 Shaders Converted |
Looking for the original Godot Engine README? See GODOT_README.md.
Common questions about the WebGPU backend — architecture, performance, compatibility, and more.
I'm David Walter, the developer of Shiny Gen. I needed better performance on Godot Web and compute shader support for Shiny Gen. Instead of switching to three.js, I decided to stick with Godot and implement WebGPU support. Now Shiny Gen runs on Godot WebGPU — super optimized and with compute shaders.
| Date | Milestone |
|---|---|
| March 10, 2026 | Started development. Forked Godot 4.6.2, began implementing the WebGPU rendering driver. |
| March — May 2026 | Built the full WebGPU backend over ~2 months, working for 4-12 hours a day with Claude Opus 4.6. |
| May 10, 2026 | Public beta release. 146 shaders precompiled, 10 demos, 6 benchmarks, zero GPU errors across Chrome, Firefox, and Safari. |
| Platform | Browser | Status |
|---|---|---|
| macOS | Chrome 113+ | 100% |
| macOS | Safari 18+ | 100% |
| macOS | Firefox | 100% |
| Android | Chrome | Mostly (wip) |
| iOS | Safari | Mostly (wip) |
| Windows | Any | TODO |
| Linux | Any | TODO |
Try each demo in your browser at godotwebgpu.com. WebGPU requires Chrome 113+ or Safari 18+.
![]() GPU Particles 2D 2D • Particle trails, collision, multiple emitters • NEW on Web |
![]() Compute Texture Compute • Compute shader populating textures in real-time • NEW on Web |
![]() GPU Particles 3D 3D • Compute-driven particles: fire, burst effects • NEW on Web |
![]() Compute Heightmap Compute • GPU compute shader generating terrain heightmap • NEW on Web |
![]() 2D Platformer 2D • Sprites, parallax backgrounds, physics |
![]() 3D Platformer 3D • PBR materials, directional shadows, CharacterBody3D |
![]() Lights & Shadows 3D • Directional, omni, spot lights with PCSS shadows |
Sprite Shaders 2D • Outline, blur, shadow, silhouette effects |
![]() GUI in 3D Viewport • SubViewport rendering 2D GUI on a 3D surface |
![]() Control Gallery UI • Full showcase of all Godot UI controls |
Stress tests comparing WebGPU (Forward Mobile) vs WebGL (Compatibility) at high object counts. FPS measured on Mac Studio M3 Ultra, Chrome 134.
Try all benchmarks live at godotwebgpu.com/#benchmarks.
Clone the repo and build the engine yourself.
Download the GodotWebGPU Editor (Coming Soon)
Pre-built macOS editor with WebGPU export support.
# WebGPU-only release template:
scons platform=web target=template_release dlink_enabled=yes webgpu=yes opengl3=no threads=noRequirements:
- Emscripten 4.0.10+ (for the emdawnwebgpu port)
- No Rust toolchain needed (Tint C++ translator is compiled directly into the engine)
- Standard Godot build dependencies (SCons, Python, C++ compiler)
In-depth technical documentation for the WebGPU backend.
High-level architecture, key design decisions, shader pipeline, and how the WebGPU backend compares to Vulkan/Metal.
Driver core, command recording, bind groups, shader pipeline details, texture/buffer operations, and build system.
The journey from 3.25x slower to parity — staging buffers, shadow pass merging, instance batching, and IPC reduction.
Resource lifecycle guarantees, cross-browser compatibility, error handling, testing coverage, and known limitations.
Common questions about the WebGPU backend — architecture, performance, compatibility, and more.
| Metric | Value |
|---|---|
| Total new code | ~20,000+ lines |
| Driver implementation | 7,733 lines (single .cpp) |
| Shaders converted | 146 (SPIR-V → WGSL via Tint) |
| Renderer | Forward Mobile |
| Performance vs native | ~80% of Vulkan/Metal FPS |
| Performance vs WebGL | Up to 5x faster |
| Browser support | Chrome 113+, Firefox 120+, Safari 18+, Chrome Android, Safari iOS |
Sponsored by Shiny Gen AI
Godot WebGPU, Shiny Gen AI, and David Walter are not directly affiliated with or endorsed by the Godot Foundation. It uses the GODOT® name and logos under a permissive license granted by the Godot Foundation. Godot WebGPU is a free and open source fork of the Godot Engine. Shiny Gen is a game maker app built with Godot. And David Walter is the developer of Shiny Gen and Godot WebGPU.














