Releases: djsmithdev/combatmode
3.3.0
Changelog
All notable changes to this project will be documented in this file.
This log follows Keep a Changelog (https://keepachangelog.com/en/1.1.0/) and Semantic Versioning (https://semver.org/spec/v2.0.0.html).
[3.3.0] - 2026-04-24
Added
- Combat Assist Spell icon suggestion on the Crosshair: shows the next recommended spell icon near the crosshair (Retail Assisted Combat highlight).
- Edit Mode controls for the assisted highlight widget: enable/disable, size, position (X/Y), keybind display, and keybind anchor (top/bottom/left/right).
[3.2.2] - 2026-03-28
Added
- Changelog popup on first login after updating the addon.
[3.2.1] - 2026-03-27
Fixed
- Cast @cursor whitelist not applying correctly.
[3.2.0] - 2026-03-27
Added
- Reticle Targeting CVar editor: customize the CVars Combat Mode uses for Reticle Targeting.
- Targeting macro prelines editor: customize macro prelines injected into actions when Reticle Targeting is enabled.
[3.1.10] - 2026-03-26
Added
- Explicit third-party action bar policy: when Bartender4, Dominos, or ElvUI is detected, Combat Mode forces
macroInjectionClickCastOnly=trueand locks that toggle; Blizzard default bars keep full reticle targeting macro injection.
[3.1.9] - 2026-03-26
Changed
- Refactored action bar binding overrides: canonical action-slot id is derived from the binding prefix and button index instead of
MultiBar*ButtonNframes, whoseactionattribute can be ambiguous with Bartender4, Dominos, ElvUI, and similar addons. - Code cleanup.
[3.1.8] - 2026-03-25
Fixed
- Reticle Targeting with ElvUI and Bartender4.
[3.1.7] - 2026-03-24
Fixed
- Sticky crosshair table name.
[3.1.6] - 2026-03-24
Added
- GitHub package release workflow.
Changed
- Code cleanup.
[3.1.5] - 2026-03-23
Changed
- Cursor freelook centring is tied to the Crosshair being active, not Reticle Targeting.
- Crosshair reactivity no longer requires Reticle Targeting.
- Interaction HUD range check adjusted.
Together, these updates allow using the Crosshair and Interaction HUD independently of Reticle Targeting configuration.
[3.1.4] - 2026-03-23
Changed
- Performance improvements.
- Split
Constants.luainto smaller files under/Constants.
[3.1.3] - 2026-03-23
Fixed
- Interaction HUD errors from secret values in dungeons.
Changed
- Interaction HUD and Healing Radial fonts are no longer tied to a specific client language.
- Updated LibEditMode.
[3.1.2] - 2026-03-22
Added
- LibEditMode in the
Libsfolder.
[3.1.1] - 2026-03-22
Added
- Edit Mode support: adjust the Crosshair from Blizzard’s Edit Mode.
- Interaction HUD option for the crosshair: shows interactable NPCs and objects to the right of the crosshair when enabled.
Changed
- Crosshair vertical positioning limit removed.
- Crosshair behavior aligns more closely with config options, including more reliable cursor centring.
- Reorganized project structure into smaller, easier-to-maintain files.
Fixed
- Reticle Targeting blacklist not excluding spells from targeting macro injection, which broke Hold To Cast and empowered spell options (e.g. Hold & Release). Excluding a spell by name on the list now restores expected behavior.
3.2.2
Changelog
All notable changes to this project will be documented in this file.
This log follows Keep a Changelog (https://keepachangelog.com/en/1.1.0/) and Semantic Versioning (https://semver.org/spec/v2.0.0.html).
[3.2.2] - 2026-03-28
Added
- Changelog popup on first login after updating the addon.
[3.2.1] - 2026-03-27
Fixed
- Cast @cursor whitelist not applying correctly.
[3.2.0] - 2026-03-27
Added
- Reticle Targeting CVar editor: customize the CVars Combat Mode uses for Reticle Targeting.
- Targeting macro prelines editor: customize macro prelines injected into actions when Reticle Targeting is enabled.
[3.1.10] - 2026-03-26
Added
- Explicit third-party action bar policy: when Bartender4, Dominos, or ElvUI is detected, Combat Mode forces
macroInjectionClickCastOnly=trueand locks that toggle; Blizzard default bars keep full reticle targeting macro injection.
[3.1.9] - 2026-03-26
Changed
- Refactored action bar binding overrides: canonical action-slot id is derived from the binding prefix and button index instead of
MultiBar*ButtonNframes, whoseactionattribute can be ambiguous with Bartender4, Dominos, ElvUI, and similar addons. - Code cleanup.
[3.1.8] - 2026-03-25
Fixed
- Reticle Targeting with ElvUI and Bartender4.
[3.1.7] - 2026-03-24
Fixed
- Sticky crosshair table name.
[3.1.6] - 2026-03-24
Added
- GitHub package release workflow.
Changed
- Code cleanup.
[3.1.5] - 2026-03-23
Changed
- Cursor freelook centring is tied to the Crosshair being active, not Reticle Targeting.
- Crosshair reactivity no longer requires Reticle Targeting.
- Interaction HUD range check adjusted.
Together, these updates allow using the Crosshair and Interaction HUD independently of Reticle Targeting configuration.
[3.1.4] - 2026-03-23
Changed
- Performance improvements.
- Split
Constants.luainto smaller files under/Constants.
[3.1.3] - 2026-03-23
Fixed
- Interaction HUD errors from secret values in dungeons.
Changed
- Interaction HUD and Healing Radial fonts are no longer tied to a specific client language.
- Updated LibEditMode.
[3.1.2] - 2026-03-22
Added
- LibEditMode in the
Libsfolder.
[3.1.1] - 2026-03-22
Added
- Edit Mode support: adjust the Crosshair from Blizzard’s Edit Mode.
- Interaction HUD option for the crosshair: shows interactable NPCs and objects to the right of the crosshair when enabled.
Changed
- Crosshair vertical positioning limit removed.
- Crosshair behavior aligns more closely with config options, including more reliable cursor centring.
- Reorganized project structure into smaller, easier-to-maintain files.
Fixed
- Reticle Targeting blacklist not excluding spells from targeting macro injection, which broke Hold To Cast and empowered spell options (e.g. Hold & Release). Excluding a spell by name on the list now restores expected behavior.
3.2.1
3.2.1 CHANGELOG
- Fixed issue preventing Cast @cursor Whitelist from properly working.
3.2.0 CHANGELOG
- Added Reticle Targeting CVar editor that allows the user to customize the values of the CVars Combat Mode utilizes for Reticle Targeting.
- Added Targeting macro prelines editor that allows the user to customize the macro prelines injected into every action when Reticle Targeting is enabled.
3.1.10 CHANGELOG
- Added explicit third-party action bar policy: when Bartender4, Dominos, or ElvUI is detected, CM forces
macroInjectionClickCastOnly=trueand locks that toggle, while Blizzard default bars keep full reticle targeting macro injection behavior.
3.1.9 CHANGELOG
- Major refactor of action bar binding override code. [Technical gibberish ahead] Now CM computes the canonical action-slot id directly from the binding prefix and button index. This
avoids relying onMultiBar*ButtonNframes whoseactionattribute can be ambiguous under action bar replacement addons like Bartender4, Dominos, ElvUI, etc. - Code cleanup.
3.1.8 CHANGELOG
- Fixed issue preventing Reticle Targeting from working with ElvUI/Bartender4.
3.1.7 CHANGELOG
- Fixed sticky crosshair table name.
3.1.6 CHANGELOG
- Code cleanup.
- Added GitHub package release workflow.
3.1.5 CHANGELOG
- Cursor freelook centring is now tied to the Crosshair being active and not Reticle Targeting.
- Crosshair reactivity no longer requires Reticle Targeting to be enabled.
- Adjusted Interaction HUD range check.
These changes should allow the player to use the Crosshair and the Interaction HUD regardless of Reticle Targeting configuration.
3.1.4 CHANGELOG
- Performance pass.
- Split Constants.lua into smaller files in /Constants.
3.1.3 CHANGELOG
- Fixed Interaction HUD issues with secret values in dungeons throwing errors.
- Font usage for Interaction HUD and Healing Radial is now client language-agnostic.
- Updated LibEditMode.
3.1.2 CHANGELOG
- Added LibEditMode to Libs folder
3.1.1 CHANGELOG
- Added support for Edit Mode. You can now adjust the Crosshair directly from Blizzard's Edit Mode.
- Added Interaction HUD to crosshair options. This displays a HUD for interactable NPCs or objects to the right of the crosshair when enabled.
- Adjusted Crosshair positioning to remove the vertical position limit, allowing the user to place it as high or as low as they want to.
- Crosshair reaction now better reflects config options, including more reliable cursor centring.
- Fixed issue with Reticle Targeting blacklist not properly excluding spells from the targeting macro injection, which was interfering with Hold To Cast/Empowered spells. Now, if you exclude a spell by putting its name on the list, Hold To Cast & Empowered Spell options like Hold & Release should work properly.
- Reorganized project structure into smaller, more maintainable files.
3.2.0
3.2.0 CHANGELOG
- Added Reticle Targeting CVar editor that allows the user to customize the values of the CVars Combat Mode utilizes for Reticle Targeting.
- Added Targeting macro prelines editor that allows the user to customize the macro prelines injected into every action when Reticle Targeting is enabled.
3.1.10 CHANGELOG
- Added explicit third-party action bar policy: when Bartender4, Dominos, or ElvUI is detected, CM forces
macroInjectionClickCastOnly=trueand locks that toggle, while Blizzard default bars keep full reticle targeting macro injection behavior.
3.1.9 CHANGELOG
- Major refactor of action bar binding override code. [Technical gibberish ahead] Now CM computes the canonical action-slot id directly from the binding prefix and button index. This
avoids relying onMultiBar*ButtonNframes whoseactionattribute can be ambiguous under action bar replacement addons like Bartender4, Dominos, ElvUI, etc. - Code cleanup.
3.1.8 CHANGELOG
- Fixed issue preventing Reticle Targeting from working with ElvUI/Bartender4.
3.1.7 CHANGELOG
- Fixed sticky crosshair table name.
3.1.6 CHANGELOG
- Code cleanup.
- Added GitHub package release workflow.
3.1.5 CHANGELOG
- Cursor freelook centring is now tied to the Crosshair being active and not Reticle Targeting.
- Crosshair reactivity no longer requires Reticle Targeting to be enabled.
- Adjusted Interaction HUD range check.
These changes should allow the player to use the Crosshair and the Interaction HUD regardless of Reticle Targeting configuration.
3.1.4 CHANGELOG
- Performance pass.
- Split Constants.lua into smaller files in /Constants.
3.1.3 CHANGELOG
- Fixed Interaction HUD issues with secret values in dungeons throwing errors.
- Font usage for Interaction HUD and Healing Radial is now client language-agnostic.
- Updated LibEditMode.
3.1.2 CHANGELOG
- Added LibEditMode to Libs folder
3.1.1 CHANGELOG
- Added support for Edit Mode. You can now adjust the Crosshair directly from Blizzard's Edit Mode.
- Added Interaction HUD to crosshair options. This displays a HUD for interactable NPCs or objects to the right of the crosshair when enabled.
- Adjusted Crosshair positioning to remove the vertical position limit, allowing the user to place it as high or as low as they want to.
- Crosshair reaction now better reflects config options, including more reliable cursor centring.
- Fixed issue with Reticle Targeting blacklist not properly excluding spells from the targeting macro injection, which was interfering with Hold To Cast/Empowered spells. Now, if you exclude a spell by putting its name on the list, Hold To Cast & Empowered Spell options like Hold & Release should work properly.
- Reorganized project structure into smaller, more maintainable files.
3.1.10
3.1.10 CHANGELOG
- Added explicit third-party action bar policy: when Bartender4, Dominos, or ElvUI is detected, CM forces
macroInjectionClickCastOnly=trueand locks that toggle, while Blizzard default bars keep full reticle targeting macro injection behavior.
3.1.9 CHANGELOG
- Major refactor of action bar binding override code. [Technical gibberish ahead] Now CM computes the canonical action-slot id directly from the binding prefix and button index. This
avoids relying onMultiBar*ButtonNframes whoseactionattribute can be ambiguous under action bar replacement addons like Bartender4, Dominos, ElvUI, etc. - Code cleanup.
3.1.8 CHANGELOG
- Fixed issue preventing Reticle Targeting from working with ElvUI/Bartender4.
3.1.7 CHANGELOG
- Fixed sticky crosshair table name.
3.1.6 CHANGELOG
- Code cleanup.
- Added GitHub package release workflow.
3.1.5 CHANGELOG
- Cursor freelook centring is now tied to the Crosshair being active and not Reticle Targeting.
- Crosshair reactivity no longer requires Reticle Targeting to be enabled.
- Adjusted Interaction HUD range check.
These changes should allow the player to use the Crosshair and the Interaction HUD regardless of Reticle Targeting configuration.
3.1.4 CHANGELOG
- Performance pass.
- Split Constants.lua into smaller files in /Constants.
3.1.3 CHANGELOG
- Fixed Interaction HUD issues with secret values in dungeons throwing errors.
- Font usage for Interaction HUD and Healing Radial is now client language-agnostic.
- Updated LibEditMode.
3.1.2 CHANGELOG
- Added LibEditMode to Libs folder
3.1.1 CHANGELOG
- Added support for Edit Mode. You can now adjust the Crosshair directly from Blizzard's Edit Mode.
- Added Interaction HUD to crosshair options. This displays a HUD for interactable NPCs or objects to the right of the crosshair when enabled.
- Adjusted Crosshair positioning to remove the vertical position limit, allowing the user to place it as high or as low as they want to.
- Crosshair reaction now better reflects config options, including more reliable cursor centring.
- Fixed issue with Reticle Targeting blacklist not properly excluding spells from the targeting macro injection, which was interfering with Hold To Cast/Empowered spells. Now, if you exclude a spell by putting its name on the list, Hold To Cast & Empowered Spell options like Hold & Release should work properly.
- Reorganized project structure into smaller, more maintainable files.
3.1.9
3.1.9 CHANGELOG
- Major refactor of action bar binding override code. [Technical gibberish ahead] Now CM computes the canonical action-slot id directly from the binding prefix and button index. This avoids relying on
MultiBar*ButtonNframes whoseactionattribute can be ambiguous under action bar replacement addons like Bartender4, Dominos, ElvUI, etc. - Code cleanup.
3.1.8 CHANGELOG
- Fixed issue preventing Reticle Targeting from working with ElvUI/Bartender4.
3.1.7 CHANGELOG
- Fixed sticky crosshair table name.
3.1.6 CHANGELOG
- Code cleanup.
- Added GitHub package release workflow.
3.1.5 CHANGELOG
- Cursor freelook centring is now tied to the Crosshair being active and not Reticle Targeting.
- Crosshair reactivity no longer requires Reticle Targeting to be enabled.
- Adjusted Interaction HUD range check.
These changes should allow the player to use the Crosshair and the Interaction HUD regardless of Reticle Targeting configuration.
3.1.4 CHANGELOG
- Performance pass.
- Split Constants.lua into smaller files in /Constants.
3.1.3 CHANGELOG
- Fixed Interaction HUD issues with secret values in dungeons throwing errors.
- Font usage for Interaction HUD and Healing Radial is now client language-agnostic.
- Updated LibEditMode.
3.1.2 CHANGELOG
- Added LibEditMode to Libs folder
3.1.1 CHANGELOG
- Added support for Edit Mode. You can now adjust the Crosshair directly from Blizzard's Edit Mode.
- Added Interaction HUD to crosshair options. This displays a HUD for interactable NPCs or objects to the right of the crosshair when enabled.
- Adjusted Crosshair positioning to remove the vertical position limit, allowing the user to place it as high or as low as they want to.
- Crosshair reaction now better reflects config options, including more reliable cursor centring.
- Fixed issue with Reticle Targeting blacklist not properly excluding spells from the targeting macro injection, which was interfering with Hold To Cast/Empowered spells. Now, if you exclude a spell by putting its name on the list, Hold To Cast & Empowered Spell options like Hold & Release should work properly.
- Reorganized project structure into smaller, more maintainable files.
3.1.8
3.1.8 CHANGELOG
- Fixed issue preventing Reticle Targeting from working with ElvUI/Bartender4.
3.1.8-alpha
3.1.8-alpha CHANGELOG
- Tentative fix for ElvUI/Bartender4 issues with binding & targeting macro overrides.
3.1.7
3.1.7 CHANGELOG
- Fixed sticky crosshair table name.
3.1.6
3.1.6 CHANGELOG
- Code cleanup.
- Added GitHub package release workflow.