A spaceship game built with pixijs.
- Render a sprite in a main screen scene;
- Integrate with assetpack;
- Create path alias;
- Integrate with jest for testing;
- Test cover
- Create a collision service
A possible framework to implement collision detection: text.
Important steps to improve collision detection:
- Calculate and cache the bounding boxes
- Prune impossible collisions using quadrants
- Prune collision that don't matter
- Parallelize