fixed dependencies description and path#1
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knofl wants to merge 29 commits intocrdroidandroid:16.0from
Open
fixed dependencies description and path#1knofl wants to merge 29 commits intocrdroidandroid:16.0from
knofl wants to merge 29 commits intocrdroidandroid:16.0from
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- AOSP SurfaceFlinger is smoother than CAF
Signed-off-by: afterallafk <shivamatiet2001@gmail.com>
persist.mm.enable.prefetch, if set to true, will enable prefetching of video input from upstream source to help improve playback performance for high frame-rate and high bitrate content Signed-off-by: Hikari-Soni <247soni01@gmail.com> Signed-off-by: Drenzzz <naufalnazya@gmail.com> Signed-off-by: Omar Mohamed <omarcoptan9@gmail.com> Signed-off-by: Sanjivns <113604406+Sanjivns@users.noreply.github.com>
- Enabled to improve visual smoothness by regulating frame timing. This enhancement ensures consistent frame delivery, reducing stuttering and enhancing overall visual quality, particularly in graphics-intensive applications such as games. Signed-off-by: TogoFire <togofire@mailfence.com> Signed-off-by: ihsan <ihsanulrahman@gmail.com> Signed-off-by: Niranjan BR <niranjankannan2003@gmail.com> Signed-off-by: donjohanliebert <donjohanliebert@gmail.com> Signed-off-by: ryzenforce990 <superxorn@horizondroid.com>
We need to boost the GPU for smooth high-radius blurs as blurring is an expensive rendering job. Change-Id: Ia3968313601d2b04ce50c01ee61dc9944ee26187
This commit resolves an issue where High Dynamic Range (HDR) content was not being displayed correctly on peridot after android 15 qpr2 The problem stemmed from Vulkan graphics API support not being enabled in the device's build configuration. While the device's hardware (SM8635) natively supports Vulkan, the ROM's build system was not configured to include or link against the required Vulkan libraries and Hardware Abstraction Layers (HALs). By adding to the device's BoardConfig, the Android build system now correctly compiles and integrates Vulkan support. This enables the display framework and underlying vendor HALs to utilize Vulkan, which is essential for the device's HDR pipeline. An observation post-fix is the change in how SurfaceFlinger processes HDR content. Initially, when viewing HDR content, SurfaceFlinger reported , which typically corresponds to HAL_DATASPACE_BT709 or SRGB_LINEAR, meaning the content was treated as standard dynamic range (SDR). After enabling Vulkan, the same application layer now correctly shows (HAL_DATASPACE_BT2020_PQ), which is the appropriate dataspace for HDR10 (Perceptual Quantizer) content. After this change, HDR content is now rendered perfectly, confirming its dependency on a fully enabled Vulkan graphics stack. Signed-off-by: kenway214 <kenway214@outlook.com> Signed-off-by: AnilShebin <anilshebin@gmail.com>
Change-Id: I1a81620df08180ded82fd527e17aa9a8fe0d01d3 Signed-off-by: tanvirr007 <tanvir.mymnsngh@gmail.com> Signed-off-by: Amrito | アンブロシア <bhabanidas431@gmail.com>
* After Android 16, there has been significant lag when transitioning between menus, such as the Settings app. * Import the activity open/close animations from frameworks/base commit aa4b1a18da3e561653d3aed9090deb5d6cbd7c82 * We will tweak them later to resolve the lag. Change-Id: Iffa1f942d23c587c3ce6f80cda5d1a366a51787e Signed-off-by: claxten10 <claxten10@gmail.com> Signed-off-by: Frost <frost.github@proton.me> Signed-off-by: Guidix <guidixm@gmail.com>
* Inspired from T transitions, where instead of setting a fixed 96dp, it used a percentage of screen. test: - open settings app - go to a menu - transition should be quick and smooth not long and choppy Change-Id: I1b0f522f72cdc958fd1e68114beac554e631bd7e Signed-off-by: claxten10 <claxten10@gmail.com> Signed-off-by: Frost <frost.github@proton.me> Signed-off-by: Guidix <guidixm@gmail.com>
…olator Change-Id: Ib73b94fd349842edb3c4b53324ff167d753285c4 Signed-off-by: claxten10 <claxten10@gmail.com> Signed-off-by: Frost <frost.github@proton.me> Signed-off-by: Guidix <guidixm@gmail.com>
* 83ms seems to be too quick and creates an "unsmooth" transition, increase to 160ms which seems to be a sweet spot and looks quite smooth. Change-Id: I0ab29319520e5b2c4be904d2ee7ba9bd57d12ce7 Signed-off-by: claxten10 <claxten10@gmail.com> Signed-off-by: Frost <frost.github@proton.me> Signed-off-by: Guidix <guidixm@gmail.com>
Change-Id: I419e1b656637503f0fda80da3d73f6eda481cd1d
Change-Id: I6b506928eff4618501563f2d2527119e554164d2 Signed-off-by: lemezohaib <zhbkhan644@gmail.com>
Change-Id: I46a2019900815a4450e87decd4cb5ef37aade1a8
Change-Id: I6a842a58dce2ac769a422745fc4432073d3f8977
Change-Id: I558cacb640e2834fb62dade9ce6d7c6a9ed3cbc7
Change-Id: I2d376b6a5cb322827dee3b4fba1807b9779613aa
cuz vulkan 1.1 is laggy
- Remove vendorsetup.sh to prevent automatic recloning of Dolby dependencies. - Fix build-time manifest conflicts (dolby_framework_matrix.xml) by purging redundant Dolby components. - Drop legacy init.dolby_fix.sh and associated media codec configurations. - Streamline device makefiles to align with modern AOSP/LineageOS build standards.
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Currently, if you try to build crDroid for sweet2 device, it won't, claiming on absence of the repository tag for two dependencies. The pull request fixes these issues.