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fixed dependencies description and path#1

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knofl wants to merge 29 commits intocrdroidandroid:16.0from
knofl:16.0
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fixed dependencies description and path#1
knofl wants to merge 29 commits intocrdroidandroid:16.0from
knofl:16.0

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@knofl knofl commented Mar 16, 2026

Currently, if you try to build crDroid for sweet2 device, it won't, claiming on absence of the repository tag for two dependencies. The pull request fixes these issues.

DarkKiller28 and others added 29 commits January 16, 2026 00:05
- AOSP SurfaceFlinger is smoother than CAF
Signed-off-by: afterallafk <shivamatiet2001@gmail.com>
persist.mm.enable.prefetch, if set to true, will enable
prefetching of video input from upstream source to help
improve playback performance for high frame-rate and
high bitrate content

Signed-off-by: Hikari-Soni <247soni01@gmail.com>
Signed-off-by: Drenzzz <naufalnazya@gmail.com>
Signed-off-by: Omar Mohamed <omarcoptan9@gmail.com>
Signed-off-by: Sanjivns <113604406+Sanjivns@users.noreply.github.com>
- Enabled  to improve visual smoothness by regulating frame timing. This enhancement ensures consistent frame delivery, reducing stuttering and enhancing overall visual quality, particularly in graphics-intensive applications such as games.

Signed-off-by: TogoFire <togofire@mailfence.com>
Signed-off-by: ihsan <ihsanulrahman@gmail.com>
Signed-off-by: Niranjan BR <niranjankannan2003@gmail.com>
Signed-off-by: donjohanliebert <donjohanliebert@gmail.com>
Signed-off-by: ryzenforce990 <superxorn@horizondroid.com>
We need to boost the GPU for smooth high-radius blurs as blurring is an
expensive rendering job.

Change-Id: Ia3968313601d2b04ce50c01ee61dc9944ee26187
This commit resolves an issue where High Dynamic Range (HDR) content
was not being displayed correctly on peridot after android 15 qpr2
The problem stemmed from Vulkan graphics API support not being
enabled in the device's build configuration. While the device's
hardware (SM8635) natively supports Vulkan, the ROM's build system
was not configured to include or link against the required Vulkan
libraries and Hardware Abstraction Layers (HALs).
By adding  to the device's BoardConfig,
the Android build system now correctly compiles and integrates Vulkan
support. This enables the display framework and underlying vendor HALs
to utilize Vulkan, which is essential for the device's HDR pipeline.
An observation post-fix is the change in how SurfaceFlinger processes
HDR content. Initially, when viewing HDR content, SurfaceFlinger reported
, which typically corresponds to HAL_DATASPACE_BT709
or SRGB_LINEAR, meaning the content was treated as standard dynamic range (SDR).
After enabling Vulkan, the same application layer now correctly shows
 (HAL_DATASPACE_BT2020_PQ), which is the
appropriate dataspace for HDR10 (Perceptual Quantizer) content.
After this change, HDR content is now rendered perfectly, confirming
its dependency on a fully enabled Vulkan graphics stack.

Signed-off-by: kenway214 <kenway214@outlook.com>
Signed-off-by: AnilShebin <anilshebin@gmail.com>
Change-Id: I1a81620df08180ded82fd527e17aa9a8fe0d01d3
Signed-off-by: tanvirr007 <tanvir.mymnsngh@gmail.com>
Signed-off-by: Amrito | アンブロシア <bhabanidas431@gmail.com>
* After Android 16, there has been significant lag when transitioning between
  menus, such as the Settings app.

* Import the activity open/close animations from frameworks/base commit aa4b1a18da3e561653d3aed9090deb5d6cbd7c82

* We will tweak them later to resolve the lag.

Change-Id: Iffa1f942d23c587c3ce6f80cda5d1a366a51787e
Signed-off-by: claxten10 <claxten10@gmail.com>
Signed-off-by: Frost <frost.github@proton.me>
Signed-off-by: Guidix <guidixm@gmail.com>
* Inspired from T transitions, where instead of setting a fixed 96dp, it used
  a percentage of screen.

test:
 - open settings app
 - go to a menu
 - transition should be quick and smooth not long and choppy
Change-Id: I1b0f522f72cdc958fd1e68114beac554e631bd7e
Signed-off-by: claxten10 <claxten10@gmail.com>
Signed-off-by: Frost <frost.github@proton.me>
Signed-off-by: Guidix <guidixm@gmail.com>
…olator

Change-Id: Ib73b94fd349842edb3c4b53324ff167d753285c4
Signed-off-by: claxten10 <claxten10@gmail.com>
Signed-off-by: Frost <frost.github@proton.me>
Signed-off-by: Guidix <guidixm@gmail.com>
* 83ms seems to be too quick and creates an "unsmooth" transition,
  increase to 160ms which seems to be a sweet spot and looks quite smooth.

Change-Id: I0ab29319520e5b2c4be904d2ee7ba9bd57d12ce7
Signed-off-by: claxten10 <claxten10@gmail.com>
Signed-off-by: Frost <frost.github@proton.me>
Signed-off-by: Guidix <guidixm@gmail.com>
Change-Id: I419e1b656637503f0fda80da3d73f6eda481cd1d
Change-Id: I6b506928eff4618501563f2d2527119e554164d2
Signed-off-by: lemezohaib <zhbkhan644@gmail.com>
Change-Id: I46a2019900815a4450e87decd4cb5ef37aade1a8
Change-Id: I6a842a58dce2ac769a422745fc4432073d3f8977
Change-Id: I558cacb640e2834fb62dade9ce6d7c6a9ed3cbc7
Change-Id: I2d376b6a5cb322827dee3b4fba1807b9779613aa
cuz vulkan 1.1 is laggy
- Remove vendorsetup.sh to prevent automatic recloning of Dolby dependencies.
- Fix build-time manifest conflicts (dolby_framework_matrix.xml) by purging redundant Dolby components.
- Drop legacy init.dolby_fix.sh and associated media codec configurations.
- Streamline device makefiles to align with modern AOSP/LineageOS build standards.
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