- MP3 decoding (via libhelix-mp3)
- Wav/wave file decoding
- Audio mixing (multiple concurrent streams)
- HTTP/HTTPS audio streaming (with buffering)
- Abstract stream I/O interface (file, memory, HTTP, etc.)
Decode only audio playback on esp32 series of chips, where the features and footprint of esp-adf are not necessary.
This component is not intended to compete with esp-adf, a much more fully developed audio framework.
It does however have a number of advantages at the moment including:
- Fully open source (esp-adf has a number of binary modules at the moment)
- Minimal size (it's less capable, but also simpler, than esp-adf)
- esp-box mp3_demo uses esp-audio-player.
- The test example is a simpler example than mp3_demo that also uses the esp-box hardware.
esp-audio-player is a component on the Espressif component registry.
In your project run:
idf.py add-dependency chmorgan/esp-audio-player
to add the component dependency to the project's manifest file.
For MP3 support you'll need the esp-libhelix-mp3 component.
Unity tests are implemented in the test/ folder.
The Audio Mixer allows for concurrent playback of multiple audio streams. It supports two types of streams:
- Decoder Streams: For playing MP3 or WAV files. Each stream runs its own decoding task.
- Raw PCM Streams: For writing raw PCM data directly to the mixer.
- Initialize the mixer with output format and I2S write functions.
- Create one or more streams using
audio_stream_new(). - Start playback on the streams.
audio_mixer_config_t mixer_cfg = {
.write_fn = bsp_i2s_write,
.clk_set_fn = bsp_i2s_reconfig_clk,
.i2s_format = {
.sample_rate = 44100,
.bits_per_sample = 16,
.channels = 2
},
// ...
};
audio_mixer_init(&mixer_cfg);
audio_stream_config_t stream_cfg = DEFAULT_AUDIO_STREAM_CONFIG("bgm");
audio_stream_handle_t bgm_stream = audio_stream_new(&stream_cfg);
FILE *f = fopen("/sdcard/music.mp3", "rb");
audio_stream_play(bgm_stream, f);Play audio directly from HTTP/HTTPS URLs with built-in buffering and auto-reconnection support.
In idf.py menuconfig:
Audio playback → Enable HTTP streaming support
#include "audio_stream.h"
#include "audio_http_stream.h"
#include "audio_stream_io.h"
// Initialize mixer first (see above)
// Create a stream
audio_stream_config_t stream_cfg = DEFAULT_AUDIO_STREAM_CONFIG("radio");
audio_stream_handle_t stream = audio_stream_new(&stream_cfg);
// Open HTTP stream
audio_http_stream_config_t http_cfg = DEFAULT_AUDIO_HTTP_STREAM_CONFIG(
"http://example.com/audio.mp3"
);
audio_http_stream_handle_t http_stream = audio_http_stream_open(&http_cfg);
// Get the stream I/O interface and play
audio_stream_io_handle_t io;
audio_http_stream_get_io(http_stream, &io);
audio_stream_play_io(stream, io);
// When done, remember to close the HTTP stream
// audio_http_stream_close(http_stream);Play audio from a memory buffer using the abstract stream I/O interface:
const uint8_t *mp3_data = ...; // your MP3 data in memory
size_t mp3_size = ...; // size of the MP3 data
audio_stream_io_handle_t io = audio_stream_io_from_memory(mp3_data, mp3_size, true);
audio_stream_play_io(stream, io);audio_http_stream_config_t http_cfg = {
.url = "http://example.com/audio.mp3",
.buffer_size = 64 * 1024, // 64KB buffer
.low_watermark = 16 * 1024, // Pause playback when < 16KB buffered
.high_watermark = 48 * 1024, // Resume playback when > 48KB buffered
.reconnect_timeout_ms = 5000, // Try to reconnect after 5 seconds
.read_timeout_ms = 10000, // Read timeout 10 seconds
.enable_auto_reconnect = true // Auto-reconnect on disconnect
};Register event callbacks to monitor connection status:
static void http_event_handler(audio_http_stream_event_t event, void *user_ctx) {
switch (event) {
case AUDIO_HTTP_STREAM_EVENT_CONNECTED:
ESP_LOGI(TAG, "Connected to server");
break;
case AUDIO_HTTP_STREAM_EVENT_BUFFERING:
ESP_LOGI(TAG, "Buffering...");
break;
case AUDIO_HTTP_STREAM_EVENT_BUFFER_READY:
ESP_LOGI(TAG, "Buffer ready, starting playback");
break;
case AUDIO_HTTP_STREAM_EVENT_ERROR:
ESP_LOGE(TAG, "Stream error");
break;
default:
break;
}
}
audio_http_stream_register_cb(http_stream, http_event_handler, NULL);stateDiagram-v2
[*] --> Idle : new(), cb(IDLE)
Idle --> Playing : play(), cb(PLAYING)
Playing --> Paused : pause(), cb(PAUSE)
Paused --> Playing : resume(), cb(PLAYING)
Playing --> Playing : play(), cb(COMPLETED_PLAYING_NEXT)
Paused --> Idle : stop(), cb(IDLE)
Playing --> Idle : song complete, cb(IDLE)
[*] --> Shutdown : delete(), cb(SHUTDOWN)
Shutdown --> Idle : new(), cb(IDLE)
Note: Diagram shortens callbacks from AUDIO_PLAYER_EVENT_xxx to xxx, and functions from audio_player_xxx() to xxx(), for clarity.
The github workflow, .github/workflows/esp_upload_component.yml, pushes data to the espressif IDF component registry.
To push a new version:
- Apply a git tag via 'git tag vA.B.C'
- Push tags via 'git push --tags'
The github workflow should run and automatically push to the IDF component registry.