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Bevy version
latest (8630b19)
Operating system & version
OS: Artix Linux x86_64
Linux Kernel: 5.17.2-zen2-1-zen
GPU: NVIDIA GeForce 920MX
Nvidia driver: 510.60.02-1
What you did
Loaded a glTF scene with an orthographic camera and a point light in it:
To test and experiment with this, edit the
zfarfield of the camera in the file provided:ortho10.gtlf
What you expected to happen
Proper lighting
What actually happened
Lighting behaving strangely on different
farsettings of the orthographic camera set in Blender:30
50
100
1000
Additional Information
Note that at a 1000, the lighted parts of the scene are not visible in a 16:9 window and I had to stretch it. In #4005, the light was being "cutoff" because the
farvalue was not loaded from glTF, and by default, it was being set to 0. Same thing is happening here.