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Add headless renderer #3155
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-UsabilityA targeted quality-of-life change that makes Bevy easier to useA targeted quality-of-life change that makes Bevy easier to use
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-UsabilityA targeted quality-of-life change that makes Bevy easier to useA targeted quality-of-life change that makes Bevy easier to use
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What problem does this solve or what need does it fill?
When creating multiplayer, often the logic of the game is executed on the headless server. But registration of renderer types such as
Asset<Meshes>is now tied to the renderer. Therefore, to use exactly the same logic on the server, I have to add compile-time checks:This looks ugly and very inconvenient to use.
What solution would you like?
It would be great to have a headless renderer.