I don’t chase trends.
I write code that compiles fast, runs faster, and doesn’t need a second explanation.
- C / C++ — I don't need valgrind.
- CUDA — Writing GPU kernels. If it's slow, it's not mine.
- Flutter / Dart — Production-grade Code, not playgrounds.
- Assembly — Close enough to touch the metal.
- Optimize at the system level
- Think in bits, debug in hex
- Code competitively to stay sharp
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