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17 changes: 14 additions & 3 deletions main.py
Original file line number Diff line number Diff line change
Expand Up @@ -27,6 +27,7 @@
playerX = 370
playerY = 480
playerX_change = 0
playerY_change = 0

# Enemy
enemyImg = []
Expand Down Expand Up @@ -92,7 +93,8 @@ def fire_bullet(x, y):


def isCollision(enemyX, enemyY, bulletX, bulletY):
distance = math.sqrt(math.pow(enemyX - bulletX, 2) + (math.pow(enemyY - bulletY, 2)))
distance = math.sqrt(math.pow(enemyX - bulletX, 2) +
(math.pow(enemyY - bulletY, 2)))
if distance < 27:
return True
else:
Expand All @@ -117,6 +119,10 @@ def isCollision(enemyX, enemyY, bulletX, bulletY):
playerX_change = -5
if event.key == pygame.K_RIGHT:
playerX_change = 5
if event.key == pygame.K_UP:
playerY_change = -2
if event.key == pygame.K_DOWN:
playerY_change = 2
if event.key == pygame.K_SPACE:
if bullet_state is "ready":
bulletSound = mixer.Sound("laser.wav")
Expand All @@ -126,17 +132,22 @@ def isCollision(enemyX, enemyY, bulletX, bulletY):
fire_bullet(bulletX, bulletY)

if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
playerX_change = 0
playerX_change = 0.0
playerY_change = 0.0

# 5 = 5 + -0.1 -> 5 = 5 - 0.1
# 5 = 5 + 0.1

playerX += playerX_change
playerY += playerY_change
if playerX <= 0:
playerX = 0
elif playerX >= 736:
playerX = 736
if playerY <= 0:
playerY = 0
elif playerY >= 536:
playerY = 536

# Enemy Movement
for i in range(num_of_enemies):
Expand Down