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65 changes: 35 additions & 30 deletions Custom Menu Text/CustomMenuText.csproj
Original file line number Diff line number Diff line change
@@ -1,21 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{5BF5B462-C110-4C72-A3C2-5E9A29920958}</ProjectGuid>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{EDDC5D97-A7C1-41F3-ADE7-54871D0CA453}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>CustomMenuText</RootNamespace>
<AssemblyName>CustomMenuText</AssemblyName>
<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
<PathMap>$(SolutionDir)=C:\</PathMap>
<DebugType>portable</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
Expand All @@ -32,59 +33,63 @@
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\Beat Saber\Beat Saber_Data\Managed\Assembly-CSharp.dll</HintPath>
<HintPath>..\..\..\..\..\..\..\Programs\Steam\steamapps\common\Beat Saber\Beat Saber_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\Beat Saber\Beat Saber_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
<Reference Include="BeatSaberCustomUI">
<HintPath>..\..\..\..\..\..\..\Programs\Steam\steamapps\common\Beat Saber\Plugins\BeatSaberCustomUI.dll</HintPath>
</Reference>
<Reference Include="IllusionPlugin">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\Beat Saber\Beat Saber_Data\Managed\IllusionPlugin.dll</HintPath>
<Reference Include="BS_Utils">
<HintPath>..\..\..\..\..\..\..\Programs\Steam\steamapps\common\Beat Saber\Plugins\BS_Utils.dll</HintPath>
</Reference>
<Reference Include="IPA.Loader">
<HintPath>..\..\..\..\..\..\..\Programs\Steam\steamapps\common\Beat Saber\Beat Saber_Data\Managed\IPA.Loader.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="Unity.TextMeshPro">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Beat Saber\Beat Saber_Data\Managed\Unity.TextMeshPro.dll</HintPath>
<HintPath>..\..\..\..\..\..\..\Programs\Steam\steamapps\common\Beat Saber\Beat Saber_Data\Managed\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.dll</HintPath>
<Reference Include="UnityEngine">
<HintPath>..\..\..\..\..\..\..\Programs\Steam\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>..\..\..\..\..\..\..\Programs\Steam\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<HintPath>..\..\..\..\..\..\..\Programs\Steam\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.UI.dll</HintPath>
<HintPath>..\..\..\..\..\..\..\Programs\Steam\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>..\..\..\..\..\..\..\Programs\Steam\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>..\..\..\..\..\..\..\Programs\Steam\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.VRModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Log.cs" />
<Compile Include="CustomMenuTextPlugin.cs" />
<Compile Include="Logger.cs" />
<Compile Include="PluginConfig.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Resources.Designer.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Include="manifest.json" />
<EmbeddedResource Include="Properties\Resources.resx" />
</ItemGroup>
<ItemGroup>
<None Include="Beon" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>copy /Y "$(TargetDir)$(TargetFileName)" "C:\Program Files (x86)\Steam\steamapps\common\Beat Saber\Plugins"</PostBuildEvent>
<PostBuildEvent>copy /Y "$(TargetDir)$(TargetName).dll" "C:\Programs\Steam\steamapps\common\Beat Saber\Plugins\$(TargetName).dll"</PostBuildEvent>
</PropertyGroup>
</Project>
16 changes: 8 additions & 8 deletions Custom Menu Text/CustomMenuText.sln
Original file line number Diff line number Diff line change
@@ -1,25 +1,25 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.27703.2035
# Visual Studio Version 16
VisualStudioVersion = 16.0.28729.10
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CustomMenuText", "CustomMenuText.csproj", "{5BF5B462-C110-4C72-A3C2-5E9A29920958}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CustomMenuText", "CustomMenuText.csproj", "{EDDC5D97-A7C1-41F3-ADE7-54871D0CA453}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
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{5BF5B462-C110-4C72-A3C2-5E9A29920958}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{5BF5B462-C110-4C72-A3C2-5E9A29920958}.Debug|Any CPU.Build.0 = Debug|Any CPU
{5BF5B462-C110-4C72-A3C2-5E9A29920958}.Release|Any CPU.ActiveCfg = Release|Any CPU
{5BF5B462-C110-4C72-A3C2-5E9A29920958}.Release|Any CPU.Build.0 = Release|Any CPU
{EDDC5D97-A7C1-41F3-ADE7-54871D0CA453}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{EDDC5D97-A7C1-41F3-ADE7-54871D0CA453}.Debug|Any CPU.Build.0 = Debug|Any CPU
{EDDC5D97-A7C1-41F3-ADE7-54871D0CA453}.Release|Any CPU.ActiveCfg = Release|Any CPU
{EDDC5D97-A7C1-41F3-ADE7-54871D0CA453}.Release|Any CPU.Build.0 = Release|Any CPU
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HideSolutionNode = FALSE
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {A80438C0-026F-4D9A-A96D-5E556FE8A600}
EndGlobalSection
EndGlobal
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