ImmersiveTravel compatibility #45
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Two small changes to TravelOptions/Scripts/TravelOptionsMapWindow.cs to ensure better interactions between TravelOptions and my own fast-travel related mod, ImmersiveTravel (https://github.com/kkgobkk/immersive-travel)
ensured a cast in TravelOptionsMapWindow.ClickHandler() only happens if it's valid (aka if ImmersiveTravel hasn't overridden the DaggerfallTravelPopUp class). Without this change, the map breaks after the TravelPopUp window from ImmersiveTravel is displayed the first time.
ensured travel outside of location using the "allow targeting map coordinates" option still works if ImmersiveTravel is active
note: i haven't changed the mod version in TravelOptions/TravelOptions.dfmod.json