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64 changes: 46 additions & 18 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -18,54 +18,74 @@ Work through all these exercises. You edit this file with your answers for these
* Use `getPrice` method to view the value of the price of the tickets that was set when this object was created.
* Use `insertMoney` method to simulate inserting an amount of money into the machine.
* Use `getBalance` to check that the machine has a record of the amount inserted.
* You can insert several separate amounts of money into the machine, just like you might insert multiple coins or notes into a real machine. Try inserting the exact amount required for a ticket. As this is a simple machine, a ticket will not be issued automatically, so once you have inserted enough money, call the `printTicket` method. A facsimile ticket should be printed in the BlueJ terminal window.
* You can insert several separate amounts of money into the machine, just like you might insert multiple coins or notes into a real machine. Try inserting the exact amount required for a ticket. As this is a simple machine, a ticket will not be issued automatically, so once you have inserted enough money, call the `printTicket` method. A facsimile ticket should be printed in the BlueJ terminal window.

### Exercise 2.2
* What value is returned if you check the machine’s balance after it has printed a ticket?
* - Its 0.

### Exercise 2.3
* Experiment with inserting different amounts of money before printing tickets.
* Do you notice anything strange about the machine’s behavior?
* What happens if you insert too much money into the machine – do you receive any refund?
* What happens if you do not insert enough and then try to print a ticket?
* Do you notice anything strange about the machine’s behavior?
* - The balance is always 0 after purchasing a ticket.
* What happens if you insert too much money into the machine – do you receive any refund?
* - NO :(
* What happens if you do not insert enough and then try to print a ticket?
* - You still get a ticket.

### Exercise 2.4
* Try to obtain a good understanding of a ticket machine’s behavior by interacting with it on the object bench before we start looking at how the `TicketMachine` class is implemented in the next section.

### Exercise 2.5
* Create another ticket machine for tickets of a different price.
* Buy a ticket from that machine.
* Does the printed ticket look different?
* Buy a ticket from that machine.
* Does the printed ticket look different?
* - No

### Exercise 2.6
* Write out what you think the outer wrappers of the `Student` and `LabClass` classes might look like – do not worry about the inner part.
* - public class Student {

}

public class LabClass {

}

### Exercise 2.7
Does it matter whether we write<br>
`public class TicketMachine`<br>
or<br>
`class public TicketMachine`<br>
in the outer wrapper of a class?
- Yes! The second way is wrong and will not work.

* Edit the source of the `TicketMachine` class to make the change and then close the editor window.
* Do you notice a change in the class diagram?
* What error message do you get when you now press the compile button?
* Do you think this message clearly explains what is wrong?
* Do you notice a change in the class diagram?
* - Unable to compile
* What error message do you get when you now press the compile button?
* - Illegal start of expression
* Do you think this message clearly explains what is wrong?
* - No

### Exercise 2.8
* Check whether or not it is possible to leave out the word `public` from the outer wrapper of the `TicketMachine` class.

- Yes and it will be assumed as `private` or protected.
### Exercise 2.9
* From your earlier experimentation with the ticket machine objects within BlueJ you can probably remember the names of some of the methods – `printTicket`, for instance.
* Look at the class definition in Code 2.1 and use this knowledge, along with the additional information about ordering we have given you, to try to make a list of the names of the fields, constructors, and methods in the `TicketMachine` class.
* Hint: There is only one constructor in the class.
* Look at the class definition in Code 2.1 and use this knowledge, along with the additional information about ordering we have given you, to try to make a list of the names of the fields, constructors, and methods in the `TicketMachine` class.
* Hint: There is only one constructor in the class.
* Fields: price, balance, total, ticket number.
* Constructor: TicketMachine.
* Methods: getPrice(), getTicketNumber(), getBalance(), insertMoney(Integer amount), calculateTotal(), incrementTicketNumber(), printTicket().

### Exercise 2.10
* Do you notice any features of the constructor that make it significantly different from the other methods of the class?
* - It takes an input Int ticketCost and sets that as the price.

### Exercise 2.11
* What do you think is the type of each of the following fields?

- int, Student, Server.
```java
private int count;
private Student representative;
Expand All @@ -74,7 +94,7 @@ private Server host;

### Exercise 2.12
* What are the names of the following fields?

- alive, tutor, game.
```java
private boolean alive;
private Person tutor;
Expand All @@ -88,35 +108,43 @@ In the following field declaration from the TicketMachine class<br>
private int price;
```
does it matter which order the three words appear in?
-Yes, they have to appear exactly in that order.

* Edit the `TicketMachine` class to try different orderings. After each change, close the editor.
* Does the appearance of the class diagram after each change give you a clue as to whether or not other orderings are
possible?
* Check by pressing the compile button to see if there is an error message.
* Make sure that you reinstantiate the original version after your experiments!
* Does the appearance of the class diagram after each change give you a clue as to whether or not other orderings are
possible? -No
* Check by pressing the compile button to see if there is an error message.
* Make sure that you reinstantiate the original version after your experiments!

### Exercise 2.14
* Is it always necessary to have a semicolon at the end of a field declaration?
* - Yes
* Once again, experiment via the editor.
* The rule you will learn here is an important one, so be sure to remember it.


### Exercise 2.15
* Write in full the declaration for a field of type `int` whose name is `status`.
* private Integer status

### Exercise 2.16
* To what class does the following constructor belong?
```
public Student(String name)
```
- Student

### Exercise 2.17
* How many parameters does the following constructor have and what are their types?
```
public Book(String title, double price)
```
2, string and double.

### Exercise 2.18
* Can you guess what types some of the `Book` class’s fields might be?
* - Integer, string
* Can you assume anything about the names of its fields?
* - They can include pages, title, author, etc.

READ upto and INCLUDING section 2.15 of this chapter.
64 changes: 40 additions & 24 deletions bluej.pkg
Original file line number Diff line number Diff line change
@@ -1,32 +1,48 @@
#BlueJ package file
editor.fx.0.height=722
editor.fx.0.width=800
editor.fx.0.x=709
editor.fx.0.y=113
objectbench.height=101
objectbench.width=461
package.divider.horizontal=0.6
package.divider.vertical=0.8007380073800738
package.editor.height=427
package.editor.width=674
package.editor.x=1067
package.editor.y=119
package.frame.height=600
package.frame.width=800
package.numDependencies=0
package.numTargets=1
dependency1.from=TicketMachineTest
dependency1.to=TicketMachine
dependency1.type=UsesDependency
editor.fx.0.height=703
editor.fx.0.width=719
editor.fx.0.x=558
editor.fx.0.y=25
objectbench.height=164
objectbench.width=390
package.divider.horizontal=0.6006051437216339
package.divider.vertical=0.7020905923344948
package.editor.height=396
package.editor.width=564
package.editor.x=571
package.editor.y=25
package.frame.height=638
package.frame.width=681
package.numDependencies=1
package.numTargets=3
package.showExtends=true
package.showUses=true
project.charset=UTF-8
readme.height=58
readme.height=60
readme.name=@README
readme.width=47
readme.width=48
readme.x=10
readme.y=10
target1.height=50
target1.name=TicketMachine
target1.height=70
target1.name=TicketMachineTest
target1.showInterface=false
target1.type=ClassTarget
target1.width=120
target1.x=80
target1.y=50
target1.type=UnitTestTargetJunit4
target1.width=130
target1.x=140
target1.y=110
target2.height=50
target2.name=TicketMachine
target2.showInterface=false
target2.type=ClassTarget
target2.width=120
target2.x=80
target2.y=50
target3.height=70
target3.name=README.md
target3.type=TextTarget
target3.width=120
target3.x=10
target3.y=110
64 changes: 40 additions & 24 deletions package.bluej
Original file line number Diff line number Diff line change
@@ -1,32 +1,48 @@
#BlueJ package file
editor.fx.0.height=722
editor.fx.0.width=800
editor.fx.0.x=709
editor.fx.0.y=113
objectbench.height=101
objectbench.width=461
package.divider.horizontal=0.6
package.divider.vertical=0.8007380073800738
package.editor.height=427
package.editor.width=674
package.editor.x=1067
package.editor.y=119
package.frame.height=600
package.frame.width=800
package.numDependencies=0
package.numTargets=1
dependency1.from=TicketMachineTest
dependency1.to=TicketMachine
dependency1.type=UsesDependency
editor.fx.0.height=703
editor.fx.0.width=719
editor.fx.0.x=558
editor.fx.0.y=25
objectbench.height=164
objectbench.width=390
package.divider.horizontal=0.6006051437216339
package.divider.vertical=0.7020905923344948
package.editor.height=396
package.editor.width=564
package.editor.x=571
package.editor.y=25
package.frame.height=638
package.frame.width=681
package.numDependencies=1
package.numTargets=3
package.showExtends=true
package.showUses=true
project.charset=UTF-8
readme.height=58
readme.height=60
readme.name=@README
readme.width=47
readme.width=48
readme.x=10
readme.y=10
target1.height=50
target1.name=TicketMachine
target1.height=70
target1.name=TicketMachineTest
target1.showInterface=false
target1.type=ClassTarget
target1.width=120
target1.x=80
target1.y=50
target1.type=UnitTestTargetJunit4
target1.width=130
target1.x=140
target1.y=110
target2.height=50
target2.name=TicketMachine
target2.showInterface=false
target2.type=ClassTarget
target2.width=120
target2.x=80
target2.y=50
target3.height=70
target3.name=README.md
target3.type=TextTarget
target3.width=120
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