UI Alterations & APPDATA Reflection#218
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Altered APPDATA path from HorseMenu to Terminus
Updated Screenshot
Updated Screenshot
Rxann
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Also, I think that we should have some sort of file migration logic so the files don't get all reset when the location is changed, for example I have a large player DB that I wouldn't want to have to copy manually.
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Could you send your settings file for analysis to make sure something else isn't at fault? |
settings.json was a fresh folder, i just did a reinstall on my pc a few days ago, too so horsemenu folder isnt in appdata, just terminus. |
This is a good idea, should we just implement a check to see if the HorseMenu folder exists in APPDATA and just copy the files from that into Terminus folder? We could optionally leave the HorseMenu folder in APPDATA as well, or have it delete it after the files are copied. Maybe an onboarding screen like YimMenu has with options to select if you would like to scan for horsemenu and merge your old data to terminus? |
Yeah I would say something like this. I will probably develop this feature myself, but I just wanted to get opinions on here. |
| static DWORD Main(void*) | ||
| { | ||
| const auto documents = std::filesystem::path(std::getenv("appdata")) / "HorseMenu"; | ||
| const auto documents = std::filesystem::path(std::getenv("appdata")) / "Terminus"; |
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Kinda misleading having it named documents and it being in appdata, i think we should actually move this to documents.
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This would make sense. I am fine with appdata but if we are going to migrate anyway we might aswell move it now.
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Kinda misleading having it named documents and it being in appdata, i think we should actually move this to documents.
I think this would be a good idea, would make it easier for people to locate the Terminus folder
Reflected the appdata folder to Terminus instead of HorseMenu
Altered the UI with a more modern design
Also, found a bug with the menu. It seems you cannot throw any throwable items (Fire bottle, Dynamite, Tomahawk, Bolas, etc.)