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Restructure README project listing by stage; scaffold docs for three upcoming games #11
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Mar 9, 2026
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| Original file line number | Diff line number | Diff line change |
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| # Castle Walls – Gameplay | ||
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| ← [Back to README](./README.md) | ||
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| --- | ||
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| > **Note:** Castle Walls is currently in development. Detailed gameplay documentation will be added closer to release. Check the [Roadmap](https://github.com/World-Domination-Software/Projects/discussions/categories/roadmap) for updates. | ||
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| ## Concept | ||
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| Players construct and upgrade fortifications to defend against waves of attackers. Strategic placement of walls, towers, and traps, combined with careful resource management, determines whether the castle stands or falls. | ||
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| ## Core Mechanics | ||
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| - **Construction** – Place walls, towers, traps, and support structures on a grid-based map. | ||
| - **Wave defense** – Repel attackers between build phases, using your fortifications and any active defenses. | ||
| - **Resource management** – Gather and spend resources to build, repair, and upgrade your defenses. | ||
| - **Upgrades** – Strengthen existing structures or unlock new building types as you progress. | ||
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| ## Game Modes | ||
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| Details on available modes and map types will be added as development continues. | ||
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| ## Controls | ||
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| Full control scheme documentation will be added when the game approaches release. | ||
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| ## Progression | ||
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| Details on campaign structure, unlock trees, and difficulty scaling will be added as development continues. | ||
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| --- | ||
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| **→ [README](./README.md) · [Overview](./Overview.md) · [Getting Started](./Getting-Started.md) · [Implementation Notes](./Implementation-Notes.md)** |
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| Original file line number | Diff line number | Diff line change |
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| @@ -0,0 +1,25 @@ | ||
| # Castle Walls – Getting Started | ||
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| ← [Back to README](./README.md) | ||
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| --- | ||
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| > **Note:** Castle Walls is currently in development. Installation and launch instructions will be added when the game becomes available. Check the [Roadmap](https://github.com/World-Domination-Software/Projects/discussions/categories/roadmap) for updates. | ||
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| ## When Available | ||
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| Installation and setup instructions will cover: | ||
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| - Downloading and installing the game on supported platforms. | ||
| - Launching the game for the first time. | ||
| - Navigating the main menu and starting your first campaign. | ||
| - Basic tips for building your first defenses and surviving early waves. | ||
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| ## Stay Updated | ||
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| - Follow the [Roadmap discussions](https://github.com/World-Domination-Software/Projects/discussions/categories/roadmap) for release updates. | ||
| - Join the [Castle Walls discussions](https://github.com/World-Domination-Software/Projects/discussions/categories/castle-walls-general) for community conversation. | ||
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| --- | ||
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| **→ [README](./README.md) · [Overview](./Overview.md) · [Gameplay](./Gameplay.md) · [Implementation Notes](./Implementation-Notes.md)** |
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| Original file line number | Diff line number | Diff line change |
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| @@ -0,0 +1,42 @@ | ||
| # Castle Walls – Implementation Notes | ||
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| ← [Back to README](./README.md) | ||
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| --- | ||
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| > **Note:** Castle Walls is currently in development. Implementation details will be expanded as the project progresses. | ||
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| ## Overview | ||
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| Castle Walls is a standalone application targeting PC platforms. Core game logic, wave simulation, and construction mechanics run client-side, with optional cloud services for save sync and leaderboards. | ||
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| ## Components | ||
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| | Component | Description | | ||
| |---|---| | ||
| | **Game client** | Core application handling rendering, input, construction, and wave logic. | | ||
| | **Backend services** | Optional cloud services for save sync and leaderboards. | | ||
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| ## Platform Targets | ||
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| | Platform | Status | | ||
| |---|---| | ||
| | PC – Windows | Planned | | ||
| | PC – Linux | Planned | | ||
| | Steam Deck | Under consideration | | ||
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| ## Development Status | ||
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| | Area | Status | | ||
| |---|---| | ||
| | Core gameplay | In development | | ||
| | Construction system | In development | | ||
| | Wave simulation | In development | | ||
| | Online leaderboards | Planned | | ||
| | Additional maps | Planned | | ||
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| For current priorities and timelines, see the [Roadmap discussions](https://github.com/World-Domination-Software/Projects/discussions/categories/roadmap). | ||
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| --- | ||
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| **→ [README](./README.md) · [Overview](./Overview.md) · [Getting Started](./Getting-Started.md) · [Gameplay](./Gameplay.md)** |
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| Original file line number | Diff line number | Diff line change |
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| # Castle Walls – Overview | ||
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| **Type:** Game | **Developer:** World Domination Software LLC | ||
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| ← [Back to README](./README.md) | ||
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| --- | ||
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| ## What Is Castle Walls? | ||
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| Castle Walls is a strategy and defense game where players design, build, and upgrade fortifications to withstand escalating waves of attackers. Resource management, strategic placement, and timely upgrades are the keys to survival. | ||
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| ## Purpose | ||
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| Castle Walls is built for players who want: | ||
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| - Deep strategic decision-making within a defense and construction framework. | ||
| - Progressive challenge as enemy waves grow in number, speed, and capability. | ||
| - A satisfying loop of building, defending, and upgrading over time. | ||
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| ## Features | ||
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| | Feature | Description | | ||
| |---|---| | ||
| | **Construction system** | Place and upgrade walls, towers, traps, and support structures. | | ||
| | **Wave-based defense** | Defend against increasingly varied and powerful attacking forces. | | ||
| | **Resource management** | Gather and allocate resources between offense, defense, and repairs. | | ||
| | **Multiple maps** | Different terrain layouts with unique strategic challenges. | | ||
| | **Progression** | Unlock new structures and upgrades as you advance. | | ||
| | **Platform support** | PC (Windows and Linux). | | ||
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| ## Architecture | ||
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| Castle Walls is a standalone single-player application with optional cloud save support. | ||
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| Key components: | ||
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| - **Game client** – Core application handling rendering, input, and game logic. | ||
| - **Backend services** – Optional cloud services for saves and leaderboards. | ||
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| ## Development Status | ||
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| | Area | Status | | ||
| |---|---| | ||
| | Core gameplay | In development | | ||
| | PC (Windows/Linux) support | Planned | | ||
| | Additional maps | Planned | | ||
| | Online leaderboards | Planned | | ||
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| For current priorities, see the [Roadmap discussions](https://github.com/World-Domination-Software/Projects/discussions/categories/roadmap). | ||
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| --- | ||
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| **→ [README](./README.md) · [Getting Started](./Getting-Started.md) · [Gameplay](./Gameplay.md) · [Implementation Notes](./Implementation-Notes.md)** | ||
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,23 @@ | ||
| # Castle Walls | ||
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| A strategy and defense game where players construct, upgrade, and defend fortifications against escalating waves of attackers. | ||
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| **Type:** Game | **Developer:** World Domination Software LLC | ||
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| ## Documentation | ||
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| - [Overview](./Overview.md) – What the game is, key features, architecture, and development status. | ||
| - [Getting Started](./Getting-Started.md) – Installation, first launch, and basic gameplay tips. | ||
| - [Gameplay](./Gameplay.md) – Game mechanics, controls, and progression. | ||
| - [Implementation Notes](./Implementation-Notes.md) – Architecture, platform details, and development status. | ||
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| ## Public Links | ||
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| - [GitHub Wiki](https://github.com/World-Domination-Software/Projects/wiki/Castle-Walls) – Public wiki page for Castle Walls. | ||
| - [Bug Reports](https://github.com/World-Domination-Software/Projects/issues) – Report bugs and issues. | ||
| - [Discussions](https://github.com/World-Domination-Software/Projects/discussions/categories/castle-walls-general) – General discussion, support, and feature requests. | ||
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| ## Notes | ||
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| This folder contains application-specific documentation only. | ||
| Shared FAQ, support, roadmap, and shared troubleshooting are maintained in the [GitHub Wiki](https://github.com/World-Domination-Software/Projects/wiki). |
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| Original file line number | Diff line number | Diff line change |
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| @@ -0,0 +1,30 @@ | ||
| # Do Not Shoot Aliens – Gameplay | ||
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| ← [Back to README](./README.md) | ||
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| --- | ||
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| > **Note:** Do Not Shoot Aliens is currently in development. Detailed gameplay documentation will be added closer to release. Check the [Roadmap](https://github.com/World-Domination-Software/Projects/discussions/categories/roadmap) for updates. | ||
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| ## Concept | ||
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| Players face waves of mixed targets — some hostile, some friendly, some neutral. The goal is to correctly identify threats and fire only on those targets, while holding fire when encountering allies or non-combatants. | ||
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| ## Core Mechanics | ||
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| - **Target identification** – Evaluate each entity based on visual cues, movement patterns, and contextual clues before firing. | ||
| - **Trigger discipline** – Firing on a friendly target deducts points and may end the run. | ||
| - **Time pressure** – Encounters grow faster and more crowded as the game progresses. | ||
| - **Scoring** – Points are awarded for correct shots and correct holds; penalties apply for mistakes. | ||
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| ## Controls | ||
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| Full control scheme documentation will be added when the game approaches release. | ||
|
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| ## Progression | ||
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| Details on level structure, difficulty scaling, and unlock progression will be added as development continues. | ||
|
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||
| --- | ||
|
|
||
| **→ [README](./README.md) · [Overview](./Overview.md) · [Getting Started](./Getting-Started.md) · [Implementation Notes](./Implementation-Notes.md)** |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,25 @@ | ||
| # Do Not Shoot Aliens – Getting Started | ||
|
|
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| ← [Back to README](./README.md) | ||
|
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||
| --- | ||
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| > **Note:** Do Not Shoot Aliens is currently in development. Installation and launch instructions will be added when the game becomes available. Check the [Roadmap](https://github.com/World-Domination-Software/Projects/discussions/categories/roadmap) for updates. | ||
|
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| ## When Available | ||
|
|
||
| Installation and setup instructions will cover: | ||
|
|
||
| - Downloading and installing the game on supported platforms. | ||
| - Launching the game for the first time. | ||
| - Navigating the main menu and starting your first session. | ||
| - Basic tips for understanding the identification mechanics. | ||
|
|
||
| ## Stay Updated | ||
|
|
||
| - Follow the [Roadmap discussions](https://github.com/World-Domination-Software/Projects/discussions/categories/roadmap) for release updates. | ||
| - Join the [Do Not Shoot Aliens discussions](https://github.com/World-Domination-Software/Projects/discussions/categories/do-not-shoot-aliens-general) for community conversation. | ||
|
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||
| --- | ||
|
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| **→ [README](./README.md) · [Overview](./Overview.md) · [Gameplay](./Gameplay.md) · [Implementation Notes](./Implementation-Notes.md)** |
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docs/applications/do-not-shoot-aliens/Implementation-Notes.md
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| Original file line number | Diff line number | Diff line change |
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| # Do Not Shoot Aliens – Implementation Notes | ||
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| ← [Back to README](./README.md) | ||
|
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| --- | ||
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| > **Note:** Do Not Shoot Aliens is currently in development. Implementation details will be expanded as the project progresses. | ||
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| ## Overview | ||
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| Do Not Shoot Aliens is a standalone single-player application targeting PC platforms. All core game logic runs client-side, with optional cloud services for leaderboards and personal bests. | ||
|
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| ## Components | ||
|
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| | Component | Description | | ||
| |---|---| | ||
| | **Game client** | Core application handling rendering, input, and game logic. | | ||
| | **Scoring service** | Optional cloud-side service for leaderboards and personal bests. | | ||
|
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| ## Platform Targets | ||
|
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| | Platform | Status | | ||
| |---|---| | ||
| | PC – Windows | Planned | | ||
| | PC – Linux | Planned | | ||
| | Steam Deck | Under consideration | | ||
|
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| ## Development Status | ||
|
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| | Area | Status | | ||
| |---|---| | ||
| | Core gameplay | In development | | ||
| | Target identification system | In development | | ||
| | Scoring and leaderboards | Planned | | ||
| | Additional environments | Planned | | ||
|
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| For current priorities and timelines, see the [Roadmap discussions](https://github.com/World-Domination-Software/Projects/discussions/categories/roadmap). | ||
|
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| --- | ||
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| **→ [README](./README.md) · [Overview](./Overview.md) · [Getting Started](./Getting-Started.md) · [Gameplay](./Gameplay.md)** |
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In the Features table, "Platform support" is written as if PC support exists already, but the Development Status section below marks PC (Windows/Linux) support as "Planned". Please make these consistent (e.g., change the Features row to "Target platforms" / "Planned" wording).