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3 changes: 2 additions & 1 deletion src/game/server/tf/bot/tf_bot.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -4900,7 +4900,8 @@ void CTFBot::AddItem( const char* pszItemName )
criteria.SetQuality( AE_USE_SCRIPT_VALUE );
criteria.BAddCondition( "name", k_EOperator_String_EQ, pszItemName, true );

CBaseEntity *pItem = ItemGeneration()->GenerateRandomItem( &criteria, WorldSpaceCenter(), vec3_angle );
int classNum = GetPlayerClass()->GetClassIndex();
CBaseEntity *pItem = ItemGeneration()->GenerateRandomItem( &criteria, WorldSpaceCenter(), vec3_angle, NULL, classNum);
if ( pItem )
{
CEconItemView *pScriptItem = static_cast< CBaseCombatWeapon * >( pItem )->GetAttributeContainer()->GetItem();
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7 changes: 4 additions & 3 deletions src/game/shared/econ/econ_entity_creation.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -38,14 +38,14 @@ CItemGeneration::CItemGeneration( void )
//-----------------------------------------------------------------------------
// Purpose: Generate a random item matching the specified criteria
//-----------------------------------------------------------------------------
CBaseEntity *CItemGeneration::GenerateRandomItem( CItemSelectionCriteria *pCriteria, const Vector &vecOrigin, const QAngle &vecAngles, const char* pszOverrideClassName )
CBaseEntity *CItemGeneration::GenerateRandomItem( CItemSelectionCriteria *pCriteria, const Vector &vecOrigin, const QAngle &vecAngles, const char* pszOverrideClassName, int classNum )
{
entityquality_t iQuality;
int iChosenItem = ItemSystem()->GenerateRandomItem( pCriteria, &iQuality );
if ( iChosenItem == INVALID_ITEM_DEF_INDEX )
return NULL;

return SpawnItem( iChosenItem, vecOrigin, vecAngles, pCriteria->GetItemLevel(), iQuality, pszOverrideClassName );
return SpawnItem( iChosenItem, vecOrigin, vecAngles, pCriteria->GetItemLevel(), iQuality, pszOverrideClassName, classNum );
}

//-----------------------------------------------------------------------------
Expand Down Expand Up @@ -79,7 +79,7 @@ CBaseEntity *CItemGeneration::GenerateBaseItem( struct baseitemcriteria_t *pCrit
//-----------------------------------------------------------------------------
// Purpose: Create a new instance of the chosen item
//-----------------------------------------------------------------------------
CBaseEntity *CItemGeneration::SpawnItem( int iChosenItem, const Vector &vecAbsOrigin, const QAngle &vecAbsAngles, int iItemLevel, entityquality_t entityQuality, const char *pszOverrideClassName )
CBaseEntity *CItemGeneration::SpawnItem( int iChosenItem, const Vector &vecAbsOrigin, const QAngle &vecAbsAngles, int iItemLevel, entityquality_t entityQuality, const char *pszOverrideClassName, const int classNum )
{
CEconItemDefinition *pData = ItemSystem()->GetStaticDataForItemByDefIndex( iChosenItem );
if ( !pData )
Expand All @@ -105,6 +105,7 @@ CBaseEntity *CItemGeneration::SpawnItem( int iChosenItem, const Vector &vecAbsOr
if ( !pszOverrideClassName )
return NULL;

pszOverrideClassName = TranslateWeaponEntForClass(pszOverrideClassName, classNum);
pItem = CreateEntityByName( pszOverrideClassName );
}

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4 changes: 2 additions & 2 deletions src/game/shared/econ/econ_entity_creation.h
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,7 @@ class CItemGeneration : public CAutoGameSystem
CItemGeneration( void );

// Generate a random item matching the specified criteria
CBaseEntity *GenerateRandomItem( CItemSelectionCriteria *pCriteria, const Vector &vecOrigin, const QAngle &vecAngles, const char* pszOverrideClassName = NULL );
CBaseEntity *GenerateRandomItem( CItemSelectionCriteria *pCriteria, const Vector &vecOrigin, const QAngle &vecAngles, const char* pszOverrideClassName = NULL, int classNum = 0 );

// Generate a random item matching the specified definition index
CBaseEntity *GenerateItemFromDefIndex( int iDefIndex, const Vector &vecOrigin, const QAngle &vecAngles );
Expand All @@ -40,7 +40,7 @@ class CItemGeneration : public CAutoGameSystem

private:
// Create a new instance of the chosen item
CBaseEntity *SpawnItem( int iChosenItem, const Vector &vecAbsOrigin, const QAngle &vecAbsAngles, int iItemLevel, entityquality_t entityQuality, const char *pszOverrideClassName );
CBaseEntity *SpawnItem( int iChosenItem, const Vector &vecAbsOrigin, const QAngle &vecAbsAngles, int iItemLevel, entityquality_t entityQuality, const char *pszOverrideClassName, const int classNum = 0 );
CBaseEntity *SpawnItem( const CEconItemView *pData, const Vector &vecAbsOrigin, const QAngle &vecAbsAngles, const char *pszOverrideClassName );
CBaseEntity *PostSpawnItem( CBaseEntity *pItem, IHasAttributes *pItemInterface, const Vector &vecAbsOrigin, const QAngle &vecAbsAngles );
};
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