[TF2] Use correct activity in C_BaseObject placement hack#1813
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inco-cc wants to merge 1 commit intoValveSoftware:masterfrom
Open
[TF2] Use correct activity in C_BaseObject placement hack#1813inco-cc wants to merge 1 commit intoValveSoftware:masterfrom
inco-cc wants to merge 1 commit intoValveSoftware:masterfrom
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This modifies an existing hack in
C_BaseObject::Simulateto set the correct activity on the client when an object is placed on the server before the client knows that it was a valid placement position. It also restores its animation playback rate prior to setting the activity, since setting an activity resets the playback rate to1.0.Currently, the hack sets the
ACT_OBJ_RUNNINGactivity, which makes objects appear dormant while they're being built. This modification setsACT_OBJ_ASSEMBLINGif the object is currently being built, otherwise it usesACT_OBJ_RUNNING.This also prevents another related issue in MvM where a teleporter will start playing its spin animation after being placed in this particular edge case, even when its matching teleporter isn't online.
Before:
before.webm
before-mvm.webm
After:
after.webm
after-mvm.webm