[TF2] Allow TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED to function outside MvM#1794
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FlaminSarge wants to merge 1 commit intoValveSoftware:masterfrom
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[TF2] Allow TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED to function outside MvM#1794FlaminSarge wants to merge 1 commit intoValveSoftware:masterfrom
FlaminSarge wants to merge 1 commit intoValveSoftware:masterfrom
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…ide MvM Also make viewmodels respect its behavior
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Note that the netprop and related methods haven't been renamed, despite no longer being MvM-specific, to maintain compatibility. |
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Maybe this will be merged as part of the mvm update? |
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Description
This allows
TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGEDto display its effects properly outside MvM (shows Ubercharge skin when damaged). In order to prevent networking data when not necessary, it only setsm_flMvMLastDamageTimefor players that have the condition (this netprop is not used for any other feature in the game).In addition, it also adds the relevant logic to
C_TFPlayer::IsOverridingViewmodelandC_TFPlayer::DrawOverriddenViewmodelso that a player's viewmodels gain the same effect (only showing the Uber skin when taking damage, instead of live behavior of showing it at all times).Demonstration: https://youtu.be/ospEI-UsMTY