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Resubmitting this because I messed up the PR name (edit perms seem to have been locked down recently) |
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Partial fix for ValveSoftware/Source-1-Games#3520
This PR fixes item names not constructing properly when handling war-painted items in certain UI (Player Status HUD, Target ID):

When dealing with dropped weapons, the live TF client currently typically points to static data in the item schema for weapon details, including paint kit index IDs. However, War Paint weapons bypass requiring their own respective schema entries by having attributes applied to individual instances of generic paintkit weapon entries. This approach breaks some UI code where it is expecting the attributes to be on the item schema definition:

Game code has been updated to store a paintkit index within CGameItemDefinition_EconItemInterfaceWrapper, which can be referenced in situations where we cannot point to an actual item instance.
When paired with #1756, War Paint items should have full feature parity with existing Decorated Weapons and will display War Paint name + Rarity Color in affected UI:
