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6 changes: 4 additions & 2 deletions src/game/server/tf/tf_obj_sentrygun.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -656,7 +656,6 @@ bool CObjectSentrygun::OnWrenchHit( CTFPlayer *pPlayer, CTFWrench *pWrench, Vect

// cap the amount we can add
int iAmountToAdd = MIN( SENTRYGUN_ADD_SHELLS, iMaxShellsPlayerCanAfford );
iAmountToAdd = MIN( ( m_iMaxAmmoShells - m_iAmmoShells ), iAmountToAdd );

// STAGING_ENGY
// Mod Ammo if shielded
Expand All @@ -665,6 +664,8 @@ bool CObjectSentrygun::OnWrenchHit( CTFPlayer *pPlayer, CTFWrench *pWrench, Vect
iAmountToAdd *= SHIELD_NORMAL_VALUE;
}

iAmountToAdd = MIN( ( m_iMaxAmmoShells - m_iAmmoShells ), iAmountToAdd );

pPlayer->RemoveAmmo( iAmountToAdd * tf_sentrygun_metal_per_shell.GetInt(), TF_AMMO_METAL );
m_iAmmoShells += iAmountToAdd;

Expand All @@ -682,7 +683,6 @@ bool CObjectSentrygun::OnWrenchHit( CTFPlayer *pPlayer, CTFWrench *pWrench, Vect
int iMaxRocketsPlayerCanAfford = (int)( (float)iPlayerMetal / tf_sentrygun_metal_per_rocket.GetFloat() );

int iAmountToAdd = MIN( ( SENTRYGUN_ADD_ROCKETS ), iMaxRocketsPlayerCanAfford );
iAmountToAdd = MIN( ( m_iMaxAmmoRockets - m_iAmmoRockets ), iAmountToAdd );

// STAGING_ENGY
// Mod Ammo if shielded
Expand All @@ -691,6 +691,8 @@ bool CObjectSentrygun::OnWrenchHit( CTFPlayer *pPlayer, CTFWrench *pWrench, Vect
iAmountToAdd *= SHIELD_NORMAL_VALUE;
}

iAmountToAdd = MIN( ( m_iMaxAmmoRockets - m_iAmmoRockets ), iAmountToAdd );

pPlayer->RemoveAmmo( iAmountToAdd * tf_sentrygun_metal_per_rocket.GetFloat(), TF_AMMO_METAL );
m_iAmmoRockets += iAmountToAdd;

Expand Down