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24 changes: 19 additions & 5 deletions com.unity.netcode.gameobjects/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -10,15 +10,32 @@ Additional documentation and release notes are available at [Multiplayer Documen

### Added

- Added a `WebSocketPath` field to `UnityTransport.ConnectionData` (which also shows up in the inspector if "Use WebSockets" is checked) that controls the path clients will connect to and servers/hosts will listen on when using WebSockets. (#3901)
- `NetworkTransport.EarlyUpdate` and `NetworkTransport.PostLateUpdate` are now public. For the vast majority of users, there's really no point in ever calling those methods directly (the `NetworkManager` handles it). It's only useful if wrapping transports outside of NGO. (#3890)

### Changed


### Deprecated


### Removed


### Fixed


### Security


### Obsolete


## [2.11.0] - 2026-03-19

### Added

- Added a `WebSocketPath` field to `UnityTransport.ConnectionData` (which also shows up in the inspector if "Use WebSockets" is checked) that controls the path clients will connect to and servers/hosts will listen on when using WebSockets. (#3901)
- `NetworkTransport.EarlyUpdate` and `NetworkTransport.PostLateUpdate` are now public. For the vast majority of users, there's really no point in ever calling those methods directly (the `NetworkManager` handles it). It's only useful if wrapping transports outside of NGO. (#3890)

### Removed
- Removed un-needed exceptions on `NetworkObject.cs`. (#3867)

Expand All @@ -28,9 +45,6 @@ Additional documentation and release notes are available at [Multiplayer Documen
- NestedNetworkVariables initialized with no value no longer throw an error. (#3891)
- Fixed `NetworkShow` behavior when it is called twice. (#3867)

### Security


### Obsolete
- `NotListeningException` is now marked as obsolete as it is no longer used internally. (#3867)

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2 changes: 1 addition & 1 deletion com.unity.netcode.gameobjects/package.json
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
"name": "com.unity.netcode.gameobjects",
"displayName": "Netcode for GameObjects",
"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
"version": "2.11.0",
"version": "2.11.1",
"unity": "6000.0",
"dependencies": {
"com.unity.nuget.mono-cecil": "1.11.4",
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