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30ab507
Per probe request sample counts
olivierprat Jan 25, 2026
8989bcf
[HDRP] Fix water height sampling when distant wind speed is high
remi-chapelain Jan 25, 2026
24e1277
Batch mode Converters - Debug Warning instead of deprecating API.
alex-vazquez-unity3d Jan 25, 2026
df1542e
UUM-130732: Fix GPU Crash on Switch 2 in `Sort.compute`
jrs-unity Jan 25, 2026
af99251
[VFX] Fix static in VFX package following Fast Enter Play Mode recomm…
ludovic-theobald Jan 25, 2026
cb36b7e
[UUM-132809] Fix naming in add component menu and GameObject creation…
kitan-unity Jan 25, 2026
d6adcb4
[GFXLIGHT-2080] Fix terrain texture not being properly sampled in the…
yvain-raeymaekers Jan 25, 2026
662a055
Fixed UI clipping not done nicely on Bake Tool and Point Cache windows
julienamsellem Jan 27, 2026
a2bff75
Render Pipeline Converter - Multiple fixes on the UI and usability.
alex-vazquez-unity3d Jan 27, 2026
c973551
[HDRP] Fix water decal sampling in Sample Water Surface VFX Graph Node
remi-chapelain Jan 27, 2026
99a25d9
Fix render graph viewer update getting stuck & label synchronization …
arttu-peltonen Jan 27, 2026
9e2b6a1
Update UI Test Framework package version to 6.5.0 for Unity 6.5
esther-ugolini Jan 27, 2026
a50d4a8
[ShaderGraph] Subgraph and other improvements
Jan 27, 2026
580926f
[Render Pipeline Converter] BiRP to URP 2D : Adding settings converte…
alex-vazquez-unity3d Jan 27, 2026
39bba43
[VFX/XR] Add ForceZoomXRFactor for Tests
PaulDemeulenaere Jan 27, 2026
0b0fa11
[ShaderGraph] Fix swizzle mask regression plus some other minor issues
Jan 28, 2026
df2a281
[UUM-130732][Switch2] Fix/workaround for GPU crash when running URP V…
kaychang-unity Jan 28, 2026
ea11c1d
Rendering Debugger UITK conversion
arttu-peltonen Jan 28, 2026
0c2ef5b
URP On-Tile Validation Layer
UnityAljosha Jan 28, 2026
0d3c1a6
DOCG-8119 Move Look Dev docs from SRP Core to HDRP
fatimah-f Jan 29, 2026
46f69d6
2d/staging/tilemap/uum 132394
ChuanXin-Unity Jan 29, 2026
130fb97
docg-8401: Fix links
ocarrere Jan 29, 2026
46d7689
[VFX/SG] Fix Convert SG
PaulDemeulenaere Jan 29, 2026
058a54e
Use outset's LOD parameters for Quad Views passes
janicesee-u3d Jan 29, 2026
0c81db3
Fix a batch of ShaderGraph UI bugs
april-roszkowski Jan 29, 2026
d595f7a
[UUM-92181] Fix implicitly-defined blocks not adhering to graph preci…
april-roszkowski Jan 29, 2026
e47b5e1
[content automatically redacted] touching Platforms folder
volkan-unity Jan 29, 2026
0a096c3
[GTF] Multiple Scene List Support & Other Improvements
ludeum Jan 29, 2026
991b529
DOCG-7285: Improve clarity on Sample Texture 2D node settings
ocarrere Jan 29, 2026
2482bb8
docg-8241: clarify blank normal map for Normal Strength Node
ocarrere Jan 29, 2026
2801c2b
Remove debug DOS font from RP Core
arttu-peltonen Jan 29, 2026
697211b
[content automatically redacted] touching PlatformDependent folder
UnityTed Jan 30, 2026
a6bab19
Fix misuse of RNG causing noise and correlation artifacts.
pema99 Jan 30, 2026
f2e9ae8
Update RendererFeature template script to use recommended pattern
RoseHirigoyen Jan 30, 2026
01cf306
UUM-125400 Error when importing URP Samples
RoseHirigoyen Jan 30, 2026
88377a1
[Render Pipeline Converter] Improve 2D tools coverage
alex-vazquez-unity3d Jan 30, 2026
91b6f10
Netcode and Transport packages merge to trunk
michalChrobot Jan 30, 2026
d9b7a4c
[UUM-122106] Add "is HDR" option to texture shader properties
april-roszkowski Jan 30, 2026
1a48704
APV: One Probe Request per Probe Volume Adjustment
olivierprat Jan 30, 2026
30541f3
Fix wrong APV Sky Occlusion on Vulkan
urasmus Jan 30, 2026
b13db77
Disable unstable tests
Daniel-Dobzinski Jan 31, 2026
9d6d610
EntityId - Adding standard way to manipulate low-level data of EntityId
christopherredden Jan 31, 2026
d371387
Move URP Perf and RP Core Perf to graphics-projects
kirill-titov-u Feb 2, 2026
cc8e5d3
Fix TAA history for previews.
eh-unity Feb 3, 2026
b4e737c
RenderGraph - Add new operator == for the TextureHandle class
YohannVaastUnity Feb 3, 2026
7a01b1d
Particle unlit material upgrader tests
ernestasKupciunas Feb 3, 2026
0550260
Resolve Vulkan define redefinition error.
ncerone-unity Feb 3, 2026
031afff
[CI] [CodeCoverage] [SRP] Added CoverageState ExternalContext & disab…
unity-nikos Feb 3, 2026
0fde91b
[UUM-103890] Unlit draw mode is not supported for the Water Surface
jenniferd-unity Feb 3, 2026
b0b7993
Fix SSAO being applied incorrectly when device is rotated
viktorijaaryte-create Feb 3, 2026
cc391fe
[trunk] Deprecate FindObjectsSortMode and Object.FindObject* methods …
joelpryde Feb 3, 2026
8823f51
GFXLIGHT-2073: Fix Overlapping UVs in Unified Baker
pigselated Feb 4, 2026
8631e38
Render Pipeline Converter - 2D conversion - Improving the conversion …
alex-vazquez-unity3d Feb 4, 2026
cd7a591
[Fix][URP] Make URP Shader Graph Targets use "ForwardLit" as pass name
ludovic-theobald Feb 5, 2026
1354942
Remove default game view size for graphics tests
guillaumelevass Feb 5, 2026
0c39d99
Use probe pushoff value in Lightmap Parameters
laylaarab Feb 5, 2026
f4b1535
[VFX] Improved color contrast for highlighted text in the node search…
julienamsellem Feb 5, 2026
34f5d65
UUM-129249 : Deprecate Reflection Probe Node
olivierprat Feb 5, 2026
e023bb3
[VFX] Prevent Shader Graph properties with too long names to break VF…
julienamsellem Feb 5, 2026
15bb436
[HDRP] Fix buiding a player with the water sample in the project
remi-chapelain Feb 5, 2026
a882f22
Fix import button not refreshing
RemyUnity Feb 5, 2026
dcf0894
Sg/template filtering
Feb 5, 2026
a18b1a5
Refactor input for Rendering Debugger, remove DebugUpdater GameObject…
arttu-peltonen Feb 5, 2026
8a92ef6
Fix MSAA CameraDepthTexture scaling issues by replacing UV sampling w…
Feb 5, 2026
e3d69ef
Moved the toggle to enable/disable hardware ray tracing
belgaard Feb 6, 2026
b7d2cf0
Render Pipeline Converter - Pixel Perfect Camera converter.
alex-vazquez-unity3d Feb 6, 2026
fea32db
docg-8349: Resolve duplicate handler entry by renaming second
ocarrere Feb 6, 2026
b78f806
[VFX] Avoid serializing the "model" Object in VFXEditorTaskDesc
ludovic-theobald Feb 6, 2026
1cc5804
Ensure that Lightmapping.UnifiedBaker is set as required, even if the…
belgaard Feb 6, 2026
c7e64bb
Prevent ResourceHandle ValidityBit Collisions over Time
raquelpeces Feb 7, 2026
0df4e19
[VFX][Test] Make Ensure_Camera_Commands_Are_Culled test stable
ludovic-theobald Feb 7, 2026
86ca8fe
Handle reassigning cubemap in URP reflection probe atlas
pema99 Feb 8, 2026
b76f7a8
GPU resident drawer warning improvement
IsabelH27 Feb 9, 2026
20b8abf
Fix missing environment light in Adaptive Probe Volumes when using Sk…
urasmus Feb 10, 2026
bc9d742
EntityId 8-byte prep: Test migrations
christopherredden Feb 10, 2026
0484e97
Disable unstable VFX tests
AngelaDematte Feb 10, 2026
4f38b58
UUM-104913: Updated SSAO pass to use `Raster` render passes
jrs-unity Feb 10, 2026
5ec8c85
[ShaderGraph] Template Workflows
FredMoreau Feb 10, 2026
53b221c
[Port] [Forward] DOCG-8343 & DOCG-8344 Render Pipeline Converter for …
svc-reach-platform-support Feb 11, 2026
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12 changes: 12 additions & 0 deletions .gitattributes
Original file line number Diff line number Diff line change
Expand Up @@ -387,3 +387,15 @@ Editor/Resources/unity[[:space:]]editor[[:space:]]resources filter=lfs diff=lfs
/Templates/**/*.[tT][gG][aA] filter=lfs diff=lfs merge=lfs -text
/Templates/**/*.[tT][iI][fF] filter=lfs diff=lfs merge=lfs -text
/Templates/**/*.[fF][bB][xX] filter=lfs diff=lfs merge=lfs -text

# Netcode Source Generators
/Packages/com.unity.netcode/**/*.[jJ][pP][gG] filter=lfs diff=lfs merge=lfs -text
/Packages/com.unity.netcode/**/*.[pP][nN][gG] filter=lfs diff=lfs merge=lfs -text
/Packages/com.unity.netcode/Runtime/SourceGenerators/**/*.[pP][dD][bB] filter=lfs diff=lfs merge=lfs -text

/Packages/com.unity.transport/**/*.[pP][nN][gG] filter=lfs diff=lfs merge=lfs -text

/Tests/EditModeAndPlayModeTests/NetcodeSamples/**/*.[pP][nN][gG] filter=lfs diff=lfs merge=lfs -text
/Tests/EditModeAndPlayModeTests/NetcodeSamples/**/*.[jJ][pP][gG] filter=lfs diff=lfs merge=lfs -text
/Tests/EditModeAndPlayModeTests/NetcodeSamples/**/*.[tT][iI][fF] filter=lfs diff=lfs merge=lfs -text
/Tests/EditModeAndPlayModeTests/NetcodeSamples/**/*.[fF][bB][xX] filter=lfs diff=lfs merge=lfs -text
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138 changes: 0 additions & 138 deletions Packages/com.unity.render-pipelines.core/Documentation~/Look-Dev.md

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Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,15 @@ public string assetPath
protected set => m_AssetPath = value;
}

[SerializeField]
private string m_GUID;

public string guid
{
get => m_GUID;
protected set => m_GUID = value;
}

[SerializeField]
private string m_GlobalObjectId;

Expand Down Expand Up @@ -58,6 +67,7 @@ public RenderPipelineConverterAssetItem(string id)

m_AssetPath = AssetDatabase.GUIDToAssetPath(gid.assetGUID);
m_GlobalObjectId = gid.ToString();
m_GUID = gid.assetGUID.ToString();
}

public RenderPipelineConverterAssetItem(GlobalObjectId gid, string assetPath)
Expand All @@ -67,6 +77,7 @@ public RenderPipelineConverterAssetItem(GlobalObjectId gid, string assetPath)

m_AssetPath = assetPath;
m_GlobalObjectId = gid.ToString();
m_GUID = AssetDatabase.AssetPathToGUID(assetPath);
}

public UnityEngine.Object LoadObject()
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -85,7 +85,7 @@ internal abstract class RenderPipelineConverterMaterialUpgrader : IRenderPipelin

internal List<IRenderPipelineConverterItem> assets = new();

public RenderPipelineConverterMaterialUpgrader()
public void Scan(Action<List<IRenderPipelineConverterItem>> onScanFinish)
{
m_UpgradersCache = upgraders;

Expand All @@ -94,10 +94,7 @@ public RenderPipelineConverterMaterialUpgrader()
Debug.Log($"No upgraders specified for this converter ({GetType()}). Skipping Initialization.");
return;
}
}

public void Scan(Action<List<IRenderPipelineConverterItem>> onScanFinish)
{
var materialsGroupByShader = MaterialFinder.GroupAllMaterialsInProject();
using (HashSetPool<string>.Get(out var destinationShaders))
{
Expand Down
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