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Releases: UltrusBot/missing-wilds

Missing Wilds 1.4.0+beta+1.21.1

14 Mar 06:56

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Pre-release
  • Add potion jar, which can store up to three potions of a single type.
  • Update & Re-add Templates mod compat
  • Update Wandering Wizardry mod compat, adding support for its glass to be used for jars.
  • Add litavis compat for its log.
  • Add Hibernal Herbs compat for its log.
  • Add compat to Item Descriptions mod, adding descriptions for items and blocks in the mod.
  • Added compat for Bovines and Buttercups, in the form of a nectar jar that can hold up to three nectar bowls worth of nectar of a single type.
  • Added WTHIT compat, showing information for the firefly jar, food jar, potion jar, and nectar jars.

Missing Wilds 1.3.3+1.21

30 Jul 00:28

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  • Fixed bug causing crash on fabric when Dynamic Asset Generator isn't installed.

Missing Wilds 1.3.2+1.21

26 Jul 21:54

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  • Fixed bug causing crash on neoforge when Dynamic Asset Generator isn't installed.

Missing Wilds 1.3.1+1.21

25 Jul 21:31

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  • Fixed conventional tags folder

Missing Wilds 1.3.0+1.21

25 Jul 06:22

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Missing Wilds Quilt 1.2.1+1.20.1

07 Mar 01:10

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  • Added Botania compat, which includes fallen logs for livingwood and dreamwood, and jars for mana glass, and alf glass.
  • Optimize mod assets.
  • Added option to fallen log json to set the light level of the log.

Missing Wilds Forge 1.2.1+1.20.1

07 Mar 01:08

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  • Added Botania compat, which includes fallen logs for livingwood and dreamwood, and jars for mana glass, and alf glass.
  • Optimize mod assets.
  • Added option to fallen log json to set the light level of the log.

Missing Wilds Fabric 1.2.1+1.20.1

07 Mar 00:37

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  • Added Botania compat, which includes fallen logs for livingwood and dreamwood, and jars for mana glass, and alf glass.
  • Optimize mod assets.
  • Added option to fallen log json to set the light level of the log.

Missing Wilds Quilt 1.2.0+1.20.1

23 Jan 02:55

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This is the full release of the v1.2.0 update.

Changes since last beta:

  • Forge version re-enabled, will be neoforge in future versions.
  • Fixed quilt crash when tablesaws is missing.
  • Added Aether and Biomes O' Plenty Compat

Major v1.2.0 features:

  • Forget me nots are renewable now, due to the fact that you can grow them via bonemeal in biomes in the #missingwilds:birch tag.
  • That tag also controls where forget me nots and extra grass spawns.
  • Birch trees grown from saplings are now also larger, like the ones from the biome now.
  • Turkish Translation from Hexasan, Thank you!
  • Fireflies have been added, which spawn in the #missingwilds:firefly_spawn_biomes tag
  • Added compat for quite a few mods, too many to list here, check previous beta changelogs for a full list.
  • Jars have been added, which can store fireflies for a nice decorative light source, and can store food too.
  • You can add your own fallen logs through json files, which will have the assets automatically generated.
    • This process will be explained better in a wiki I'm currently creating for this mod.

Missing Wilds Forge 1.2.0+1.20.1

23 Jan 03:04

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This is the full release of the v1.2.0 update.

Changes since last beta:

  • Forge version re-enabled, will be neoforge in future versions.
  • Fixed quilt crash when tablesaws is missing.
  • Added Aether and Biomes O' Plenty Compat

Major v1.2.0 features:

  • Forget me nots are renewable now, due to the fact that you can grow them via bonemeal in biomes in the #missingwilds:birch tag.
  • That tag also controls where forget me nots and extra grass spawns.
  • Birch trees grown from saplings are now also larger, like the ones from the biome now.
  • Turkish Translation from Hexasan, Thank you!
  • Fireflies have been added, which spawn in the #missingwilds:firefly_spawn_biomes tag
  • Added compat for quite a few mods, too many to list here, check previous beta changelogs for a full list.
  • Jars have been added, which can store fireflies for a nice decorative light source, and can store food too.
  • You can add your own fallen logs through json files, which will have the assets automatically generated.
    • This process will be explained better in a wiki I'm currently creating for this mod.