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ViRe V0.13.0B

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@SarenDev SarenDev released this 23 Jan 20:42
· 1 commit to main since this release
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Beta time! ViRe v0.13.0 Beta

After 2+ years of completely uninterrupted development, hopefully, it would have been worth the wait!

With this update, we're finally rounding out our feature list with support for SteamVR full-body tracking! You can now use trackers on your waist, chest, shoulders, elbows, wrists, knees, and ankles just by turning on your tracker and setting its role in SteamVR Input! From there, a popup will let you know you need to scale your avatar by standing in a T-Pose, and you're off mocapping!

We only had the chance to test with a Vive Tracker 3.0 unit, so we really need your feedback and reports. Try it, maybe even record it, and drop us a message or GitHub issue.

Also, thanks to recent Unity and SteamVR updates, we are happy to announce a build for Linux! You can run it like the Windows one by executing the .application file or adding the executable to your Steam library.

Finally, this release rounds up quite a few bug fixes we cooked up but couldn't test or implement sooner. All to make this update genuinely deserving of the Beta moniker. Here's a rundown of said fixes:

  • Update to Unity 6000
  • Correct Valve Index bindings (we're still looking for feedback on this one)
  • Bump the FileBrowser plugin version to fix interaction issues (#2)
  • Completely overhaul the Audio Player, solving multiple long-standing issues
  • Update the model scaling logic to better account for player proportions
  • Fix UI input field colors to make text readable
  • Completely overhaul the update checker and various other scripts to get rid of Regex soup and object search spaghetti
  • Polish several UI elements to resolve weird or ugly-looking behavior

We're really looking to hear from you on the functionality of this update, not only of the new stuff but also of the features that got touched up and support for other headsets! With your feedback and, possibly, code contributions, we are excited to get to v1.0 as soon as possible!