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fix WrapperPlayer.java packet order according to mc protocol #58
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3add:feat/fix-wrapper-player-packet-order
May 13, 2026
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Avoid stale tab-list entries when
super.spawn(...)fails.Line 63 sends player info before spawn (good for protocol), but if
super.spawn(location, parent)returnsfalseor errors, viewers can keep a ghost tab-list entry for this wrapper.Proposed fix
`@Override` public boolean spawn(Location location, EntityContainer parent) { if (isSpawned()) return false; sendPacketToViewers(tabListPacket()); - return super.spawn(location, parent); + try { + boolean spawned = super.spawn(location, parent); + if (!spawned) { + sendPacketToViewers(new WrapperPlayServerPlayerInfoRemove(getUuid())); + } + return spawned; + } catch (RuntimeException ex) { + sendPacketToViewers(new WrapperPlayServerPlayerInfoRemove(getUuid())); + throw ex; + } }📝 Committable suggestion
🤖 Prompt for AI Agents
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Currently only way spawn could return false if it's already spawned (which I'm checking for), could add this if you want.
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🧩 Analysis chain
🏁 Script executed:
Length of output: 7764
@3add, you're right — after inspectingWrapperEntity.spawn()inWrapperEntity.java(lines 87–96), the onlyreturn falsepath is:Since
WrapperPlayer.spawn()already guards withif (isSpawned()) return false;before sending the tab-list packet,super.spawn()is guaranteed to seespawned == falseand will never returnfalseagain. The current implementation is correct and the extra rollback logic I suggested would be dead code under normal conditions. The suggestion can be safely ignored.( ˘ ・ ᴗ・ ˘ )