This is a small, first person shooter styled, game. It is made in C++ with OpenGL. Currently under development. This is the first game of ThriverStudios. Also, the name is yet to decide.
- Uses CMake as the buildsystem
- Uses C++ as the programming language
- Uses OpenGL 4.6 core profile as the graphics API
- The GPU must have the extension
GL_EXT_texture_filter_anisotropicbecause anisotropic filtering is mandatory
- Compilers
- GNU GCC/G++ (Developed on G++ 14.1.0)
- MSVC (latest)
- LLVM Clang & Clang++ (latest)
- Platform
- Desktop
- OS
- Windows 10
- Windows 11 (Not tested yet)
- Linux (Not tested yet)
- Multiplayer
- Text rendering
- In Game UI
- Optimization techniques
- LOD System
- Frustrum culling
- Post processing effects
- Bloom
- SSAO
- Motion blur
- Physics
- Bullet physics
- Player collision
- Animations
- Sound
- Particle system
