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Adding A Custom Command Reward
Turkey2349 edited this page Mar 14, 2019
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Before you add a command reward, you need to have the basic reward setup. If you have not done that already, you need to head here to set up the base for the reward.
| Field Name | Type | Default | Field Description |
|---|---|---|---|
| command | String | /help | The command to be executed when the Chance Cube is broken. You can use the dynamic variable %player to substitute for the players name to be inserted when the cube is broken. %x, %y and %z can be substituted for ~ to make the reward spawn relative to the broken block. Alternatively %px, %py and %pz can be substituted for ~ to spawn the reward relative to the player |
| delay | Integer | 0 | The delay for the command to wait after the Chance Cube is broken before running |
{
"Command_Reward":
{
"chance": 0,
"Command":
[
{"command":"/give %player minecraft:painting 1 0 {display:{Name:\"Wylds Bestest friend\",Lore:[\"You know you love me, \"]}}", "delay": 5}
]
}
}
The command reward is a fairly easy reward to setup. The first step is adding the command reward type identifier of
"Command": []after either the chance value or the last reward that you added. Once that is done simply add
{"command":"FullCommand"}between the square brackets of the command reward. After that simply replace FullCommand with your desired command and viola! You have added a command reward!