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The menu files are in WindowZH.big, you can use FinalBIG to extract them. I personally do "generated programmatically" most of the times for quick debug menu's, but all approches have benefits / drawbacks. If you want compatibly with other projects, write new WND's. If you want to generate entirely new menu types, write code. But know that you have to get others to agree with this, so this is definitely the harder option. |
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Is there a general strategy to extend the current menu with new items (for example a new advanced settings under settings) ?
It seems (correct me if im wrong) that the menu is edited using GUIEdit, but I was not able to find any gui files in the source code. That would mean that the menu structure is stored among the game files.
That would mean that a new menu entry needs to be either
What would be the best approach to do this ?
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