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LocalFileSystem.cpp
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94 lines (70 loc) · 3.26 KB
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/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
//----------------------------------------------------------------------------
//
// Westwood Studios Pacific.
//
// Confidential Information
// Copyright(C) 2001 - All Rights Reserved
//
//----------------------------------------------------------------------------
//
// Project: Game Engine
//
// Module: IO
//
// File name: LocalFileSystem.cpp
//
// Created: 4/23/01
//
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// Includes
//----------------------------------------------------------------------------
#include "PreRTS.h"
#include "Common/LocalFileSystem.h"
//----------------------------------------------------------------------------
// Externals
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// Defines
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// Private Types
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// Private Data
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// Public Data
//----------------------------------------------------------------------------
LocalFileSystem *TheLocalFileSystem = nullptr;
//----------------------------------------------------------------------------
// Private Prototypes
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// Private Functions
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// Public Functions
//----------------------------------------------------------------------------