I'm a C++ developer, and I spend most of my time building systems where speed actually matters β low-latency infrastructure, real-time processing, that kind of thing.
- Real-time and event-driven systems
- Concurrency, threading, lock-free designs
- Memory-efficient data structures
- Distributed systems and caching
Live-Strategy-Backtester-II β A backtesting engine for trading strategies, built with latency in mind.
Distributed-Cache-System β Custom distributed cache focused on fast response times.
Tracker β Tracking My Progress.
C++ (17/20) is my primary language. I work with std::thread, atomics, lock-free queues, custom allocators, TCP/UDP sockets, shared memory β the usual low-latency toolkit. CMake for builds, perf/VTune for profiling.
Feel free to look around, open issues, or reach out if you're working on similar problems.